- Joined
- Jan 18, 2015
- Messages
- 610
- Reaction score
- 244
- First Language
- English
- Primarily Uses
As the thread suggests, the idea is to let your moves paint a picture of what your character's role in combat is and/or style and to give your character a unique flair (if he/she has one). Pick up to 10 attacks, skills, abilities, or powers that your character has (one per post, please), and without using specific data/formulas/stats, use a brief explanation to describe what each move does.
I'll go first!
ANDREW
Moves:
#1 - Bottle Rocket (Active): Launches a bottle of fizzy liquid at one target at a high velocity. Deals physical and water damage. May also inflict Drenched status which makes the target more susceptible to electrical attacks.
#2 - Hyperactivity (Unique Passive): Heightened energy levels of a 10-year-old child gives Andrew increased speed and even extra turns at higher levels.
#3 - Aggravate (Active): Harasses and annoys one target to the point of retaliation. Greatly increases chance to dodge target's next attack.
#4 - Stink Bomb (Active): Greatly reduces accuracy of all enemies for a short time.
#5 - Mechanical Saboteur (Passive): Andrew loves to take things apart in amusing ways which gives him a serious boost to damage against mechanical targets.
#6 - Roman Candle (Active): Launches a firecracker at a single target, dealing fire damage. May also Stun target.
#7 - Boxing Glove (Counter-attack): Pummels one target with a spring-loaded boxing glove. May stun target.
#8 - Squirty Flower (Counter-attack): Blasts attacker with a jet of water. Water-based attack. May also Drench attacker, increasing damage taken from electricity.
#9 - Overactive Imagination (Passive): Andrew has a 50% chance of resisting any mind-altering status effects (such as confusion, fear, enraged, etc)
#10 - Ambidextrous (Passive): Andrew can hold a weapon in both hands.
I'll go first!
ANDREW

Moves:
#1 - Bottle Rocket (Active): Launches a bottle of fizzy liquid at one target at a high velocity. Deals physical and water damage. May also inflict Drenched status which makes the target more susceptible to electrical attacks.
#2 - Hyperactivity (Unique Passive): Heightened energy levels of a 10-year-old child gives Andrew increased speed and even extra turns at higher levels.
#3 - Aggravate (Active): Harasses and annoys one target to the point of retaliation. Greatly increases chance to dodge target's next attack.
#4 - Stink Bomb (Active): Greatly reduces accuracy of all enemies for a short time.
#5 - Mechanical Saboteur (Passive): Andrew loves to take things apart in amusing ways which gives him a serious boost to damage against mechanical targets.
#6 - Roman Candle (Active): Launches a firecracker at a single target, dealing fire damage. May also Stun target.
#7 - Boxing Glove (Counter-attack): Pummels one target with a spring-loaded boxing glove. May stun target.
#8 - Squirty Flower (Counter-attack): Blasts attacker with a jet of water. Water-based attack. May also Drench attacker, increasing damage taken from electricity.
#9 - Overactive Imagination (Passive): Andrew has a 50% chance of resisting any mind-altering status effects (such as confusion, fear, enraged, etc)
#10 - Ambidextrous (Passive): Andrew can hold a weapon in both hands.