- Joined
- Mar 5, 2014
- Messages
- 950
- Reaction score
- 403
- First Language
- Polish
Hi guys,
working on my game and I realized that I never payed too much attention to it but its likely that the descriptions Im using may be somewhat out of place. Given that most of my storytelling experience is based on being a Dungeon Master in DnD, its quite likely that Im adding things that aren't necessary in a video game in the 1st place and while I consider them a nice world building tool they may be something that players will find annoying.
An example off the top of my head:
You're walking in a ruined castle. There is a statue on the way. when you walk by it you pop an event saying: ''There is something unusual about the statue, but it's hard to describe what it is. You could almost swear it looked at you when you walked past it, but it seems perfectly normal when you investigate it.'' This is followed by a choice of either destroying the statue (immediate combat with a golem) or leaving it alone (the golem will be present in a bigger fight later on making it harder)
Do you think the text in unnecessary and most players wont even bother reading it? While personally I read all of the test in most RPGs I know many ppl wont bother to pay any attention when there is no voice acting or action and descriptions of scenery aren't exactly dynamic.
working on my game and I realized that I never payed too much attention to it but its likely that the descriptions Im using may be somewhat out of place. Given that most of my storytelling experience is based on being a Dungeon Master in DnD, its quite likely that Im adding things that aren't necessary in a video game in the 1st place and while I consider them a nice world building tool they may be something that players will find annoying.
An example off the top of my head:
You're walking in a ruined castle. There is a statue on the way. when you walk by it you pop an event saying: ''There is something unusual about the statue, but it's hard to describe what it is. You could almost swear it looked at you when you walked past it, but it seems perfectly normal when you investigate it.'' This is followed by a choice of either destroying the statue (immediate combat with a golem) or leaving it alone (the golem will be present in a bigger fight later on making it harder)
Do you think the text in unnecessary and most players wont even bother reading it? While personally I read all of the test in most RPGs I know many ppl wont bother to pay any attention when there is no voice acting or action and descriptions of scenery aren't exactly dynamic.

