Pine Towers

Knight Hospitaller
Veteran
Joined
Nov 11, 2015
Messages
467
Reaction score
229
First Language
Portuguese
Primarily Uses
RMMV
For my non-commercial project with RPG Maker, I know what I want: To recreate the great adventurers I had in my childhood tabletop RPG group. I have these adventures, translated the script and the maps, but then...


... the combat system. Since that old days, three more versions of the rules were released, and I just can't decide if I want to go old school or up-date the rules to the newer ones.


Have you ever suffered from this? Not knowing which way to conduct your combat system?


Additional info:

I'm talking about the D&D franchise, off course. I don't know if I should stick with AD&D ruleset, go 4e or the new 5e. I would love some suggestions on how to break this tie.
 

Wavelength

MSD Strong
Global Mod
Joined
Jul 22, 2014
Messages
6,114
Reaction score
5,870
First Language
English
Primarily Uses
RMVXA
My sincere suggestion would be to drop the D&D battle system entirely.  Very little about it works in a video game RPG, unless you're designing the entire game engine around it (like Neverwinter Nights does).  As an example, take the mechanic of "Missing" with your actions.  This provides opportunities for creative and exciting roleplay in a pen-and-paper D&D game.  In a video-game RPG, all it does is waste the player's time.


Recreate the adventures, recreate the setting, recreate the sheer joy that you and your friends had in your D&D combat sessions... but don't try to recreate the mechanics.  It will only frustrate your player.
 

jonthefox

Veteran
Veteran
Joined
Jan 3, 2015
Messages
1,514
Reaction score
690
Primarily Uses
If an RPG Maker game could successfully recreate the fun of D&D combat mechanics, I'd love to see it--but I have not seen it yet.  To echo what Wavelength said, there's just not many ways or opportunities to make things like misses and evasion fun or interesting in a turn-based jrpg, not to mention the fact that the engine is pretty wacky with how it does RNG.   
 

watermark

Playing around with MZ
Veteran
Joined
Dec 25, 2012
Messages
690
Reaction score
738
First Language
English
Primarily Uses
RMMV
I actually tried to do this with DD 4th edition rules, but it got really, really difficult as you basically have to change the entire combat engine. Also it's a pain for the editor to adapt. In the end I gave it up cause it just wasn't working.


HOWEVER, I do think this is a fun idea. If you can manage to create a system based on DD or some other tabletop it would be great! In fact, let me go put in a request in scripts right now. Somebody should do this.
 

Joewoof

Veteran
Veteran
Joined
Oct 28, 2015
Messages
123
Reaction score
56
First Language
English
It can be done. However, you have to turn a "miss" into a meaningful and positive event. In a D&D system, a miss causes things to happen, while in an RPG a miss causes your action to flat-out fail. Dragon Quest 8 incorporates this for the enemy side very well, as an enemy preparing a massive attack can trip over and fall from overexertion - which is a moment of delight for the player. On the player side, this is more tricky. An alternative is to roll for a critical hit, and then if it fails, you land a normal hit. That way, the negative feeling of a failed action is lessed, and you get to keep the D&D high-stakes system. Just a thought.
 

Latest Threads

Latest Posts

Latest Profile Posts

Making progress. And simplifying.
jV7qfoy.gif
Not sure why I'm a jack of all trades , master of none... Sigh. Album out 06/03/2022 on all ur favorite platforms. 10 tracks.
Hmm... Mushrooms, maybe they're not poisonous...
unknown.png
Hi, I'm a new and upcoming Indie Developer, and I could really use some help when it comes to system programming. Explorers can only go so far before needing a map, you know?
I made a comic strip with the characters of my game.Flor en la cola eng.jpg

Forum statistics

Threads
122,058
Messages
1,146,199
Members
160,330
Latest member
Kizenki
Top