I wasn't quite sure which forum to put this on, but it's about Video Games that already exist and there's a forum called that :L What is your #1 favorite video game? What do you think is the best design principle about it? What do you think is the worst? How does this affect your own game making? For me, it's without a question Final Fantasy Tactics, and wow is that game flawed (just playing later titles in it's own "series" makes that obvious). But the best principles? Well, after seeing the differences between versions it's kind of hard to say. Tactical rpgs in general already have one great thing (seeing all enemies's stats and using the fact you can see them to build the game). I think it's probably it's class system; Not only is it quite enjoyable to just try out things, but it's set up in a way so that playing the game new and not having a clue about what you are doing you can still learn and use what you know easily, while leaving it hugely open for skilled and multiple-runs players to figure out completely different ways to play (from optimal to quick to challenges to just silly fun). Other games, especially Advance and A2, come close (and some have some specifics that are better) but I can't think of a game that does a class system better. Worst principles? Well, translation errors, hidden boss stats, absurdly hidden requirements for some classes (how did I figure out Mime without the internet?), there's quite a lot that can be fixed, but I think the biggest thing is something that I generally dislike in many games but probably holds this game back the most and that's an unnecessary amount of RNG, especially in the Brave stat. I much prefer it in later games where things like Counters are guaranteed and working around them is generally better gameplay. In general the game has warped how I even approach video games in general and I'm glad it's been one-upped in any one area by other games (yet overall no game quite does everything this does). But probably it's second best thing is my biggest take away and that's its story. Without getting too spoilery, it manages to have a protagonist that's likely unrealistically good while also being both relatable and being integral to the story (seriously, even his best friend isn't "good" and is the "hero" from the lens of history, plus even in the opening scroll you know things aren't going to be a perfectly happy ending), plus a smattering of other things in the story (Two characters doing pretty clearly horrible things when by society it's not only moral but the correct actions, love is important but it's not a romance story, Orlandu being talked up as a huge badass and absolutely delivering, etc). I'm not entirely certain what my favorite jrpg is (it's in constant flux) but I might come back with it later. What about you?