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I have some animated water around cliff tiles which have thrown up an unforeseen problem - at least, unforeseen by me.
Here is a screenshot of what I have.
Because these are rounded cliffs, I have 3 separate auto tiles for the left curve, the straight tile and the right curve. I then have another 3 auto tiles for the cliff parts under water. (Yes, I know, 6 auto tiles, but that's what's needed for round cliffs.) What happens is that the boat goes not just over the cliffs underwater (that's not a problem) but also on to the tile with the cliff face above water. This is because the bottom part of that tile has the place where the water laps up and down, and therefore it must be an auto tile.
I have it set to X, but that makes no difference. The only way I can think of to stop the boat going there is to designate those 3 tiles as 'deep sea' which the boat cannot go on to. But I have no idea how to do that. Can anyone help?
Thanks.
EDIT
The boat is a bit larger than usual so that I can fit the (very small) sprite in. I don't think that should make any difference, but I mention it just in case it does.
Here is a screenshot of what I have.

Because these are rounded cliffs, I have 3 separate auto tiles for the left curve, the straight tile and the right curve. I then have another 3 auto tiles for the cliff parts under water. (Yes, I know, 6 auto tiles, but that's what's needed for round cliffs.) What happens is that the boat goes not just over the cliffs underwater (that's not a problem) but also on to the tile with the cliff face above water. This is because the bottom part of that tile has the place where the water laps up and down, and therefore it must be an auto tile.
I have it set to X, but that makes no difference. The only way I can think of to stop the boat going there is to designate those 3 tiles as 'deep sea' which the boat cannot go on to. But I have no idea how to do that. Can anyone help?
Thanks.
EDIT
The boat is a bit larger than usual so that I can fit the (very small) sprite in. I don't think that should make any difference, but I mention it just in case it does.
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