- Joined
- Sep 4, 2020
- Messages
- 94
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- RMXP
I wanted to make the game a sort of puzzle platformer, but I don't know how to blend either of those things into my world design.
For the first actaul town, I was think of making the entire thing build over top of a seemingly bottomless pit, so that you would have to platform between larger areas, and maybe have small areas where encounters would happen.
For the second town, third area, and final dungeon, I'm not entirely sure. A general example would be greatly appreciated.
Thanks!
For the first actaul town, I was think of making the entire thing build over top of a seemingly bottomless pit, so that you would have to platform between larger areas, and maybe have small areas where encounters would happen.
For the second town, third area, and final dungeon, I'm not entirely sure. A general example would be greatly appreciated.
Thanks!
