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- Jun 14, 2012
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Hey everyone,
I'm currently working on a small-time platformer project. While having a lot of the core game features mostly incorporated, I started working on some of the graphical appeal. Now I noticed that most professional platformer games have a parallax background that fits perfectly with the style of the game and is also not too instrusive on actual gameplay. Below are a couple examples:
Notice how the background is clearly visible yet it doesn't intrude on the foreground (where the main player runs). Furthermore, the background also fits the style/theme of the game.
Again the background is distinct from the foreground but is also clearly visible and fits the the style/theme of the game.
With that being said, I'm trying to aim for the same thing. My game has a very bright and colorful style. I'm using RPG Maker VX Ace and trying to keep the music and graphics light, fun, and essentially happy (despite the semi-serious main conflict of the game). Think Mario - there is usually some semi-serious main conflict in the game (find bowser, save the princess). Yet throughout the whole game, the graphics and music make things feel upbeat, bright and happy. Therefore I'm attempting to create a parallax background with this style in mind. The way I'm going about creating this background is throughout some parallax tiles created by Celianna on Photoshop. I've tried many different things but nothing really looks good to me. Here's what I currently have:
I think the main problems with mine is that 1. It's too intrusive on the foreground (even though that's not the foreground I'll be using..but still) and 2. I feel as though this background is too...frontal. As in the other backgrounds were more side-view like but this background feels like a frontal view which produces a jarring contrast with the foreground. Then again, I maybe be wrong, I don't know...
And ideas on how I can make this better?
I'm currently working on a small-time platformer project. While having a lot of the core game features mostly incorporated, I started working on some of the graphical appeal. Now I noticed that most professional platformer games have a parallax background that fits perfectly with the style of the game and is also not too instrusive on actual gameplay. Below are a couple examples:
Notice how the background is clearly visible yet it doesn't intrude on the foreground (where the main player runs). Furthermore, the background also fits the style/theme of the game.
Again the background is distinct from the foreground but is also clearly visible and fits the the style/theme of the game.
With that being said, I'm trying to aim for the same thing. My game has a very bright and colorful style. I'm using RPG Maker VX Ace and trying to keep the music and graphics light, fun, and essentially happy (despite the semi-serious main conflict of the game). Think Mario - there is usually some semi-serious main conflict in the game (find bowser, save the princess). Yet throughout the whole game, the graphics and music make things feel upbeat, bright and happy. Therefore I'm attempting to create a parallax background with this style in mind. The way I'm going about creating this background is throughout some parallax tiles created by Celianna on Photoshop. I've tried many different things but nothing really looks good to me. Here's what I currently have:
I think the main problems with mine is that 1. It's too intrusive on the foreground (even though that's not the foreground I'll be using..but still) and 2. I feel as though this background is too...frontal. As in the other backgrounds were more side-view like but this background feels like a frontal view which produces a jarring contrast with the foreground. Then again, I maybe be wrong, I don't know...
And ideas on how I can make this better?
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