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I think this sort of thing would be for games with much more limited armors/equipment.
What about designing armor that doesn't worry about directly upping the parameters and instead focuses more on just cutting damage through the PDR and MDR?
There are ways around it so that this type of armor doesn't become so extreme. And yes it can make for more rigid design and there is less wiggle room. But what kind of games would you expect to have such armors?
Oh in case anyone doesn't notice, Certain Hit ignores PDR and MDR as well as reflect and cover. So if you do have special physical attack skills that are certain hit, they will ignore the armor completely. But this sort of thing can be softened by using direct debuffs on the enemy.
What about designing armor that doesn't worry about directly upping the parameters and instead focuses more on just cutting damage through the PDR and MDR?
There are ways around it so that this type of armor doesn't become so extreme. And yes it can make for more rigid design and there is less wiggle room. But what kind of games would you expect to have such armors?
Oh in case anyone doesn't notice, Certain Hit ignores PDR and MDR as well as reflect and cover. So if you do have special physical attack skills that are certain hit, they will ignore the armor completely. But this sort of thing can be softened by using direct debuffs on the enemy.



