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One of the most important parts of making an RPG is having good engaging maps that are interesting to the player. This is something I've struggled with for a long time and one of my greatest weaknesses in game dev. Just to be clear though, I'm not talking about making a map visually good looking, I'm talking about keeping the player engaged when playing through your maps(so basically gameplay).
Making the base structure of maps is really tough for me as I seem to never be able to come up with interesting layouts.
One thing that I like trying to do to keep things interesting is including hidden areas in some maps, but that's about all I can think of.

What are some ways you make the base structure of your map interesting?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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