eclipsemod

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So I FINALLY have some free time to work on MV again. Kool. so I decide to jump straight into making my my own tile maps and geez friggin christ! Either this program is not intuitive at all or I'm really stupid! Ok so this is exactly what I did:

I made a copy of outside A2, put it in pyxel edit, my editor of choice. Took a helluva long time because of issues with sizing and all that nonsense, after google searches and hours of trying figure everything out, I finally managed to get things working and created some original tiles. Great. so I put the now renamed image(vs_outside) into my project folder and load up my project but then realize that in the database >tileset tab the tilemap I created only shows 8x16 tiles. Where are the rest?? I don't understand why I keep reading that the size of the image is supposed to be 768x576 but when it's put into rpg maker it doesn't even allow you to use all those tiles at once. Can someone explain this to me please? I haven't found any videos or tutorials that properly explain this in detail and I'm exhausted from spending all day trying to do this on my own but I simply can't

I apologize for such a noob question, but is there a place that explains step by step how i can properly create my own tileset?
 
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mlogan

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I've moved this thread to Resource Support. Thank you.


There are actually 6 different types of tilesheets. A1-A5 have their own dimensions. They can be found in the help file under Resource Standards.

B-E sheets should 768 x 768.

edit: Okay, so I looked and you are right on what the dimensions should be. I'm not sure though what you mean about can't use all the tiles. The editor doesn't show all the pieces to the autotile, but they should work if you've formatted them properly.

Perhaps post an image of your tileset and what it looks like in the editor?
 

eclipsemod

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Thanks for the quick response. I do understand that the editor doesn't show all of the tiles but honestly, beyond that I feel completely stumped. I don't quite get the different tile sheet stuff. I'm reading the help file now but all this block a-e is rather confusing to me.

Heres the pic you asked for
 

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Nathyn171

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@eclipsemod It won't work with autotiles and non-autotiles in the same sheet. You need to put them in separate images.
 

Shaz

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Yeah, you're putting regular tiles onto the autotile sheet. Have another look at the help file under Resource Requirements, as it explains, with images, how they're set out.

A1-A4 are all autotiles. A single tile in the palette is made up of 4 or 6 tiles on the tilesheet (or more, for A1 animated tiles). A5 contains single tiles 48x48 (for MV) that have no transparency. These are ground tiles and will replace any other tile on the same spot when you draw with them. B-E tiles are single tiles 48x48 that can have transparency.
 

Andar

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I don't quite get the different tile sheet stuff.
I suggest you do the following:
In the resource manager where you are, click one after another on six different tilesheets, one with a name ending on _A1, one _A2, one _A3, one_A4, one _A5 and one _B
You'll see that those pictures have different sizes, and that they contain a mix of different tiles each (some regular autotiles, some animated autotiles, some wall autotiles and normal tiles), where each tile-type has a different size.

These are the fixed sizes and structures of the six different tilesheet formats, and you can only exchange a tile with a tile of the same type. If you have a position with a 96x96 pixel wall-autotile you can only replace it with another 96x96 wall autotile, not with a regular tile.

If you don't understand the description on the help-file, simply go by an existing tilesheet and keep in mind that you can only replace a tile with another tile of an identical type.
 

eclipsemod

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Ah....thanks for the help you guys. so if i just wanna make flat single tiles I should just use tileset b-e, right? Tileset A are autotiles and can be animated? I want to attempt to make animated tiles but I'm afraid I might screw things up again lol
 

mlogan

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Yes, flat, single tiles would go into B-E most of the time (putting them in A5 might be an exception, but I'd not worry about that just yet).

A1-A4 are autotiles, yes. A1 is for animated tiles such as water. Because of the frames needed for animation, they can be a lot more difficult to make. A2 allows for ground overlapping. How this works is explained in the help file. All autotiles however, follow the format explained in this blog. It was written for Ace, but if you change the numbers from 32 and 16 where mentioned, to 48 and 24, it works for MV as well.
http://blog.rpgmakerweb.com/tutorials/anatomy-of-an-autotile/
 

Sharm

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For the types of tiles you'll be walking on with no transparency you'll want A5. You could technically also use parts of the other A tiles to make even more but you would need to only place them in very specific spots and be really good at shift click mapping, and it's really advanced. The problem with using only b-e tiles for everything is that your going to have problems with animation and having less layers than everyone else.

I originally found the help file very confusing too, but there's not an easier way to express it in text format. The first thing you'll want to do is get used to making maps with the default resources. A lot of the things will make more sense once you are used to what normal is. The next thing I did was make bold changes to one tile and see what it actually effected and if it did what I expected. After doing that for a bit I was able to read the help file again and then it made way more sense. Then I tested again to see if I got it. Only then did I start adding in tiles that I put any real effort into.
 

eclipsemod

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Thanks alot guys. I'm sorry I initially came off as a complete dummy but I just couldn't wrap my head around it at first but I'm starting to see how all the tile stuff comes together. Hopefully if all goes well, I'll have some tiles inspired by Hyper Light Drifter. :)
 

mlogan

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No worries. It's a lot to sort out at first. For me, I found the best way to learn was to just open all the different types of files in an image editing program (I use Gimp, myself) and set grids and really look and see how they are put together. Since it seems your question is answered, I'm going to close this. If for some reason you want it open again, please report it and let us know.
 

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