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- Feb 13, 2015
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I'm sure you've went through them. Dungeons that give a big middle finger to the Right Hand Rule. Huge elevator puzzles, trick door puzzles, tunnels like a half dozen squids got tangled up... I'm talking about those dungeons that are challenging for their layout and what you need to do to go through them.
In an Android RPG I was playing it made me think about this because this one dungeon was tough from it's layout alone, And while it was a little taxing to get through I did have that awesome sense of accomplishment when I finally got all the treasure and got to the boss.
So even if you know the players will invent many new curse words, do you include dungeons like that? If so then what percentage? Are all your dungeons like that?
I'm not done all my layouts yet for my current project but I count 4 like that, all end-tier or bonus stuff.
In an Android RPG I was playing it made me think about this because this one dungeon was tough from it's layout alone, And while it was a little taxing to get through I did have that awesome sense of accomplishment when I finally got all the treasure and got to the boss.
So even if you know the players will invent many new curse words, do you include dungeons like that? If so then what percentage? Are all your dungeons like that?
I'm not done all my layouts yet for my current project but I count 4 like that, all end-tier or bonus stuff.


