- Joined
- Feb 16, 2016
- Messages
- 7
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I require something that can explain the engine defaults and scripts in a precise manner.
Most damage values are very low and intended to be between 1d4 and 1d20 or multiples of them. ie 2d20 or 2d4
I have a Damage formula that seems to work well but not quite what I want and I now need to go a level deeper and find out how exactly the engine uses and calculates. atk, mdf and other stats and their impact on each other.
For instance is ATK the sum of all possible physical damage the player can do ie his Base Damage as shown in the Class field and his/her Weapon Damage? Or is it some arbitrary number?
So is there something to explain the default stats, and parameters in detail?
I noticed for another example that there is a value called HIT. I presume it has to do with Hit Rolls and indicates a % chance of strikeing, but I would like to know how it is affected by the default engine precisely ie the formulas that use these stats and parameters within the scripts.
Most damage values are very low and intended to be between 1d4 and 1d20 or multiples of them. ie 2d20 or 2d4
I have a Damage formula that seems to work well but not quite what I want and I now need to go a level deeper and find out how exactly the engine uses and calculates. atk, mdf and other stats and their impact on each other.
For instance is ATK the sum of all possible physical damage the player can do ie his Base Damage as shown in the Class field and his/her Weapon Damage? Or is it some arbitrary number?
So is there something to explain the default stats, and parameters in detail?
I noticed for another example that there is a value called HIT. I presume it has to do with Hit Rolls and indicates a % chance of strikeing, but I would like to know how it is affected by the default engine precisely ie the formulas that use these stats and parameters within the scripts.

