RPG Maker Forums

Hi all - I've searched for about an hour on our forums and Google, to little avail.  Hopefully someone can tell me whether this is possible or not.

Most of my Ace games have extra commands for buttons - such as "Hold SHIFT to skip this sequence" or "Press D to fire a flare" (on the map).  I know that players can use the F1 "Keyboard" (or "Gamepad") menu to change their key bindings, and I'm fine with that.  But if possible, I'd like to add a feature that detects, for example, what keyboard button the user has assigned to "Game Button A" (by default, SHIFT), so that I can display "Hold (whatever button they've set) to skip this sequence" instead.

Is there any way to do this in Ruby (or otherwise)?  The progress made on scripts to change keyboard bindings make me think that it's possible, but all of the F1 functionality seems pretty obscure to me.

(Or, alternatively, if this isn't possible, is there any practical way to have the player change their keybindings from an in-game options menu rather than F1, so that I can set variables that track which keyboard button to display at the moment the player changes their keybindings?)

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,049
Messages
1,018,547
Members
137,835
Latest member
yetisteven
Top