No, because that are the definitions for autorun and parallel process.
Theoretically it should be possible to script in a function that sets switches by script when an event with autorun-trigger is processed, but then this would happen with every autorun, even those that are for game functions instead of cutscenes, and that might cause problems on other sides.
Additionally, such scripts can cause other problems and make the project instabil if they aren't very carefully designed and used, especially if they are mixed up with evented parallel processes...