RPG Maker Forums

Basically what I have are healing skills or damage skills that show the value of the formula used to determine their effects in a common event which runs parallel to the game.  While useful, I've noticed is that there is a growing lag issue even with mog's anti lag script.  I'd like to cut out the running parallel event and put this into a script.

All I have in the formula is stat multiplication which gives a positive integer and some have a variance of a smaller positive integer to account towards adding on.  

I have a variable for each skill used in this fashion. (I needed to account for when a new item is equipped, a stat boost is used or a level up is gained which will change the stat in the calculation, so I felt a parallel process was best to use at first).

If this can be done with a script call attached to a skill to determine the value at the time of it's selection in the menu, in and out of battle, and display it in that variable I'd like to implement that instead.  I want the player to know the ballpark number of healing or damage they will be getting rather than a vague description of little, medium, big.  

I am under no time constraint as this is an earnest question.  If a template can be provided I can do the work myself for each skill\variable in the script.

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,476
Members
137,824
Latest member
dobratemporal
Top