- Joined
- May 3, 2016
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- 91
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Hi all,
I am mostly a beginner at writing code but I can usually fudge my way through simple things. I'm hoping some of you here can help with what I am trying to do.
From within a plugin I would like to have a part that basically does this:
if user has state (x)
do A
else
do B
The problem i am having is I don't know how you would check the users state.
I know in scripts within the game engine you can do things like "$gameActors.actor(1).isStateAffected(7)" but that only gets Actor 1's status. But I need to know how to check if the character using the skill has the state. Basically what I need is the equivalent of this:
$gameActors.actor( The current actor currently doing a skill's ID ).isStateAffected(7)
Any help would be greatly appreciated. Even if its a more complicated process for determining the Actor that is currently doing a skill in battle, the slightest bit of insight would go a long way.
I am mostly a beginner at writing code but I can usually fudge my way through simple things. I'm hoping some of you here can help with what I am trying to do.
From within a plugin I would like to have a part that basically does this:
if user has state (x)
do A
else
do B
The problem i am having is I don't know how you would check the users state.
I know in scripts within the game engine you can do things like "$gameActors.actor(1).isStateAffected(7)" but that only gets Actor 1's status. But I need to know how to check if the character using the skill has the state. Basically what I need is the equivalent of this:
$gameActors.actor( The current actor currently doing a skill's ID ).isStateAffected(7)
Any help would be greatly appreciated. Even if its a more complicated process for determining the Actor that is currently doing a skill in battle, the slightest bit of insight would go a long way.
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