Status
Not open for further replies.

JinKuze

Villager
Member
Joined
May 29, 2016
Messages
26
Reaction score
3
First Language
English
Primarily Uses
Okay, so I've been thinking recently about making a project revolving around the player developing their own guild along with recruiting guild members.


Either way, let's say you start and the player decides, "I should make a guild! The greatest guild ever!" (I know, so good.)


So you create a guild, you input a name and BAM you have a guild to manage with the following available: 

  • Implement resources and use those resources to upgrade "wings" in the guild's building (Blacksmith, Armorer, Alchemist, etc.) 
  • Being able to deploy guild members to do other tasks that run on a timer.
  • Recruit guild members to use in battle! (You, the player, give them names.)



Is this possible to achieve in MV? Does it sound like a good idea at all in terms of using an RM engine or just in general? (Not saying it's a unique idea.)
 

Cadh20000

Veteran
Veteran
Joined
Sep 15, 2013
Messages
1,828
Reaction score
446
First Language
English
Primarily Uses
I think it wouldn't be too hard to implement as long as you have patience, but be prepared to spend a LOT of time on the coding and eventing. I don't mean just in the database either, though you could reduce the complexity on the guildhall map by having the expansions be to a preset pattern rather than letting the player choose what goes where since the squares on the map only have a few variants(unbuilt, built, upgraded, etc...) rather than needing to be able to change to whatever the player wishes to put in that spot.
 

JinKuze

Villager
Member
Joined
May 29, 2016
Messages
26
Reaction score
3
First Language
English
Primarily Uses
I see, well I'm glad that it's at least possible.


How would one go about making an event for having the player input a name for their own guild?
 
Last edited by a moderator:

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,315
Reaction score
11,737
First Language
English
Primarily Uses
RMVXA
@JinKuze If you are now asking a straightforward "How do I...?" question, that belongs in the Support forum for the engine you are using, in your case MV.  That way, others using MV can benefit from the answer.  This forum is for discussing the design of mechanics, not the how to of implementing such a mechanic.
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,315
Reaction score
11,737
First Language
English
Primarily Uses
RMVXA
I've seen your Report asking for this to be moved - thank you.


However, what I'm going to do is to close this thread and ask you to post a new thread in MV Support which asks your question directly, with all the information needed.  That is because if I just move this, anyone reading the existing opening post will possibly miss the point of what you are now asking, and not bother going any further.
 
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts

Took a small break by playing VR. Latest update of these glasses unfortunately caused a little of trouble but it can be fixed with a manual operation.

Until You Fall is freaking awesome.
I am SO HYPED to share this trailer with everyone when its done. I almost want to tear up i had no idea how far i came along with Fallen Feather in these last 3 years.
how it looks from the top
Hike was successful guys! I made it to the top!
Add Film-like Visual Effects During Test-Play, Deploy Games with Electron | RPG Maker News #69

Forum statistics

Threads
112,187
Messages
1,066,466
Members
145,790
Latest member
LiteSilverwind
Top