- Joined
- May 29, 2016
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Okay, so I've been thinking recently about making a project revolving around the player developing their own guild along with recruiting guild members.
Either way, let's say you start and the player decides, "I should make a guild! The greatest guild ever!" (I know, so good.)
So you create a guild, you input a name and BAM you have a guild to manage with the following available:
Is this possible to achieve in MV? Does it sound like a good idea at all in terms of using an RM engine or just in general? (Not saying it's a unique idea.)
Either way, let's say you start and the player decides, "I should make a guild! The greatest guild ever!" (I know, so good.)
So you create a guild, you input a name and BAM you have a guild to manage with the following available:
- Implement resources and use those resources to upgrade "wings" in the guild's building (Blacksmith, Armorer, Alchemist, etc.)
- Being able to deploy guild members to do other tasks that run on a timer.
- Recruit guild members to use in battle! (You, the player, give them names.)
Is this possible to achieve in MV? Does it sound like a good idea at all in terms of using an RM engine or just in general? (Not saying it's a unique idea.)


