devil Theory: Alpha (4 hour Solo RPG Action)

bokunoyuki

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devil Theory: Alpha
A full length 4-5 hour Solo RPG
Genre: RPG, Action
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Not a single piece of artwork or music belongs to me
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Screenshots
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dungeon3.png
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This was my first completed project using RPG Maker VX back in 2009, and was posted on IndieDB and RPGMaker.net. So I've decided to post this project here as well for people to enjoy. Unfortunately, many scripts that were used in this project were from RPGMakerVX.net, which has been taken down. I also lost the original files of the game, so I can't dig into my project, but proper credits are given in the end credits of the game
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From a mixture of laziness and purism, the following text is what I wrote for the game in the past
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- Story -

The story centers around a woman named Rebecca. She visits the cell of Lynn, her ex-captain, and tells her that she will be executed tomorrow morning by none other than Rebecca herself. To comfort the dumbstruck Lynn, Rebecca tells a story of her past, a past she is not exactly happy to share.

19 year-old Rebecca narrates her story while you play as her 15-year old self.

 
 
 
- World -

In the world of Azriel, humans have long exhausted oil as a resource. The world was close to a global panic, when finally, a new resource, a resource phenomenally better than oil, electricity, or any resource we use in our everyday lives, is discovered. This resource was called Valmite. Valmite was a special material that had been accumulating underground for thousands of years. The four major countries of the world had taken advantage of the Valmite's power and excavated almost every Valmite site in existence. Azriel is now a highly advanced civilization, with technology that can surpass anyone's imagination.

Now, only a single Valmite site remains. Dubbed the Valmite Mines, an all-out war broke out for ownership of these mines. Though the war ended with a truce, it did not last for long. Sekai, the country that proposed the truce in the first place had broken it, and now war is occurring once more with only two of the four main countries participating this time. Those countries are Avalon and Sekai.

As Rebecca, you will NOT be participating in this war. In fact, you will be trying to escape it.

 
 

- Characters -

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Rebecca Delgado: 15 years old. Hails from Avalon. Because of a recent traumatizing event and the outbreak of another war, Rebecca ran away from her home country to find peace, as she knew she could not do a thing about the current situation. She arrives at a neutral country, Dolce, and is given shelter with the help of Captain Gabe. However, she soon finds that running away won't help at all and slowly gets involved in the war she was trying to avoid.

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Captain Gabe: 25 years old. Hails from Dolce. Belonging to a country that had announced itself as neutral in the war, Gabe had no worries until he found that the leader of Dolce had plans to launch a sneak attack against Sekai. With the help of Rebecca, he attempts to prevent this from happening so his country won't be a victim of retaliation.

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Kensei Yuuga: 17 years old. Hails from Sekai. Not wanting to follow their King's ideals any further, Kensei and his family defected to Dolce to find better lives. To their misfortune however, they arrive in Dolce a day after Sekai's malicious actions, and become the targets of Gabe and Rebecca because of their suspicious time of arrival.


- Gameplay -

Battles are fast-paced thanks to ziifee's Spin Wait Gauge System. The twist is, the enemy is the one who has to wait in order to attack. You, the player however, do not. Once your gauge fills up at the start of battle, it will not go down even after performing an attack. You will be able to line up attacks one after another. Sound easy? It is in fact, NOT. Your lack of waiting does not mean you can go trigger happy. Enemies may take a while to attack you, but they hit HARD, so you must make sure to activate your Barrier (Defend) in order to lessen damage. When you are sure the enemy is finished attacking, hit them back! Then defend...then hit back! It's a rinse and repeat process, but it keeps you on your toes, especially when mobs increase in quantity. Keep in mind that when "Barrier" is selected in battle, it will activate the second you hit that button. The command menu will appear again, but you will still be in Defense mode until you use an item, or attack. Once you use an item or attack, you will have to select Barrier again to defend.

There is a Generator in your inventory that functions as a mobile shop. You can buy and sell items easily just by going into your menu screen instead of going to a shop every time.
 

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Feedback would be appreciated. To me it feels like the Dad does look a bit too normal and boring.
I think he's missing some features that make him more unique. Opinions?
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