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MV Plugins




=====================================================================
Driftwood Gaming – PlaceAnimation
DG_PlaceAnimation.js
=====================================================================
Driftwood Gaming Plugins – PlaceAnimation is to be used with RPG Maker MV.
This plugin is used to show an animation anywhere on the screen without
having to target a player sprite or event location.


You can design your animations inside of:
RPG Maker MV > Database > Animations


You may send me your Bug Reports by any of these methods:
Private Message: http://driftwoodgaming.com
Private Message: http://www.youtube.com/DriftwoodGamingMV
Direct Message: http://www.twitter.com/DriftwoodGaming
Private Message: http://www.*******.com/DriftwoodGaming


I hope you find a use for this plugin. Thanks for your support.

Click here to watch the video tutorial.


Hello everyone, in this RPG Maker MV Plugin Tutorial I'll show you my new plugin DG_PlaceAnimation. This is a simple plugin that lets you use a Plugin Command to play an animation anywhere on the screen without requiring a player or event as a target. This opens up the game engine to create different genres and not just RPGS. I hope you can find a good use for the plugin and if you make something cool with it please let me know about it so I can show people what you did with the plugin.
If you've enjoyed this video please consider giving it a Like, Favorite and share. You could always Subscribe to the channel if you haven't already and as always, thanks for watching and we'll see you in the next video! :)


http://driftwoodgaming.com/mv-plugins/  --- DG_ShowAnimation Plugin. You can get the plugin here.


http://yanfly.moe/2016/01/23/yep-061-button-common-events/   ---Yanfly's YEP_ButtonCommonEvents Plugin.


-------------------------------
Special thanks to all my Patrons:
Damian Floyd, Alex Perez, Underserial, Eduardo Santizo, BrewedWar, DarkKrow13, Mithrandir, Michael Noles, Morphine, Chris Van Essen,
Heath Osborn, Taylor Kimberly Martin, Erik Krumholz, Maskaarr Masuno, Ian Sentelik, Jeff Boone, and those of you who have supported me in the past.
 
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Version BETA 0.80 has been released.


New to this version is script call functionality.


 * ========================================================================
 * Plugin Commands:
 * ========================================================================
 *
 * PlaceAnim animation#, x-location, y-location, mirror?, delay.
 *
 * I.E.     PlaceAnim 12 640 360 0 5
 *
 * This places the animation #12 (which can be made in the database) at 
 * the location 640, 360. It's not mirrored and has a 5 frame delay before
 * it starts to play.
 *
 * ========================================================================
 * Script Calls:
 * ========================================================================
 *
 * If you want to use this plugin dynamically with your plugins or the in
 * game editor you can use the Script Call:
 *
 * this.PlaceAnimation(anim, x, y, mirror, delay);
 *
 * I.E.   this.PlaceAnimation(4, 640, 360, 0, 0);
 *
 * Using that script call will play animation #4 in the center of the screen
 * (If you using standard HD resolution) without mirroring the animation and
 * give no delay before playing.
 *
 * Alternatively you can execute most Plugin Commands as a Script call.
 * To do this for PlaceAnim you would use:
 *
 *    this.pluginCommand('PlaceAnim', [anim, x, y, mirror, delay]);
 *
 *   I.E. this.pluginCommand('PlaceAnim', [4, 640, 360, 0, 0]);
 *
 * Keep in mind the arguments must be referenced as an array. ( [] )
 

Jonforum

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nice for   Script Call.
Ist that missing


tanks
 

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