Diagonal Corner Passability + Idle and run animation

LMichelle

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So, I was using 3 scripts from Galv;  diagonal movement, character animations and character frames.


https://galvs-scripts.com/category/rmmv-plugins/mv-audiovisual-effects/#post-1432


It worked, until I found out about Corner passability, and saw that my carefully drawn characters waltzed over other graphics.


Searching for other scripts, I found Victor Engine's diagonal movement and character frames.  https://victorenginescripts.wordpress.com/rpg-maker-mv/diagonal-movement/


They work, but they don't work with character animations (In which you have an idle and running animation). I also like that events can now be accessed diagonally too.


I figured out that I can probably have VE's diagonal movement work with Galv's animations and frames,


if they read the spritesheet the same way; now it is like this:


Galv works with:                                                             Victor Engine works with


down                                                                              down                     and next to it the diagonal moves lower left


left                                                                                  left                         upper left


right                                                                               right                       lower right


up  -->   and then diagonal moves under it                     up                        upper right


lower right


lower left


upper right


upper left


I'm not good at all with JS, so I'm seeking help from someone who can get VE's diagonal movement read from


the spritesheet like Galv's (so, the diagonal movement below the regular movement).


I feel like this is probably not so hard, so I don't really want to bother the makers....


I hope someone can help me out! :)
 

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