- Joined
- Mar 14, 2012
- Messages
- 164
- Reaction score
- 120
- First Language
- English
- Primarily Uses
The infamous 'blockiness' of VX and VX Ace default graphics could have been easily remedied with the inclusion of the previously standard diagonal tiles.
Pretty much all SNES+ era RPG's had them, and heck, even some NES RPG's had diagonal tiles. They go a LONG way in making your world look more aesthetically pleasing.
Yes, I know you can make your own resources. I really am just including this as a pre-emptive strike, praying fervently that no one on this site would resort to that rebuttal as if it were somehow a viable solution.
I just hope that the next RPG Maker comes standard with the diagonal tiles seen in the previous RPG Maker run-time packages. I am tired of seeing 75% of projects look like 2D Minecraft crossovers whenever the RTP is used instead of parallax mapping.
That is my rant for the day. Thank you for listening, and happy RPG Making!
Pretty much all SNES+ era RPG's had them, and heck, even some NES RPG's had diagonal tiles. They go a LONG way in making your world look more aesthetically pleasing.
Yes, I know you can make your own resources. I really am just including this as a pre-emptive strike, praying fervently that no one on this site would resort to that rebuttal as if it were somehow a viable solution.
I just hope that the next RPG Maker comes standard with the diagonal tiles seen in the previous RPG Maker run-time packages. I am tired of seeing 75% of projects look like 2D Minecraft crossovers whenever the RTP is used instead of parallax mapping.
That is my rant for the day. Thank you for listening, and happy RPG Making!