Diagonal tiles make a world of difference, Enterbrain.

Tsukihime

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As far as I know the only "normal" tiles you get are A5 and B-E.

All of them are layer 2, which looks kind of awkward I guess since you can't put anything on top of them.

A1 to A5 are all auto-tiles.
 

Touchfuzzy

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As far as I know the only "normal" tiles you get are A5 and B-E.

All of them are layer 2, which looks kind of awkward I guess since you can't put anything on top of them.

A1 to A5 are all auto-tiles.
A5 is below the B-E layer.

(also you can cheat by copying the same tile to every portion of an autotile to use an A1-4 autotile as a regular tile if you really needed the room)
 

TheRiotInside

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(also you can cheat by copying the same tile to every portion of an autotile to use an A1-4 autotile as a regular tile if you really needed the room)
Oh! That is a good idea. That just might be the solution I'm looking for to get me close enough to XP's mapping. I was kind of down about it before, as A5 doesn't really give you a ton of space for regular ground tiles, but if I only have to put the ledges and such in there, it could work!
 

Tsukihime

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(also you can cheat by copying the same tile to every portion of an autotile to use an A1-4 autotile as a regular tile if you really needed the room)
Does that actually work?

Cause when I was looking at the auto-tile tutorial it splits it up into n-by-m squares (A1-4 have different specs) and then grabs 4 16x16 blocks and puts it together based on some algorithm.

So I guess if you filled in say 16x16 blocks worth of the same tile, that would work, except now you have 4-small squares worth of a tile for each 32x32 tile you place.

It would work for tiles that don't have things like edges or corners, but shift-mapping already accomplishes that.
 

Touchfuzzy

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It works for creating a standard nonautotile out of an autotile slot which was what I was commenting on. Basically no matter which 4 16x16 tiles it chooses all the ones for each corner are identical to each other so it can't create anything but one 32x32 tile.

http://blog.rpgmakerweb.com/tutorials/anatomy-of-an-autotile/

Look at the tutorial again. Remember that an "A" minitile will ALWAYS be in the top left of the composite tile. A "B" minitile will ALWAYS be in the top right of the composite tile, etc. Because of this you can overlay an entire 32x32 tile over the entire autotile and it will work as a standard nonautotile.

(And I'm glad people are still reading that tutorial, I keep meaning to make a part 2 to it that covers the other styles like water and waterfiles)
 

Tsukihime

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Oh, yes I think I get it.

Part 2 would be cool. I've had "write auto-tile generating script" on my list for some time now but never really got around to doing it lol
 

Mouser

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Here's my first attempt at diagonalizing some tiles.

Screenshot.png

If I could wrap my head around how autotiles worked I'd be able to do the waterline I think...

At least better than it is at any rate.

Edit: there, finally got the screenshot to work...
 
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Mouser

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It works for creating a standard nonautotile out of an autotile slot which was what I was commenting on. Basically no matter which 4 16x16 tiles it chooses all the ones for each corner are identical to each other so it can't create anything but one 32x32 tile.

http://blog.rpgmaker...of-an-autotile/

Look at the tutorial again. Remember that an "A" minitile will ALWAYS be in the top left of the composite tile. A "B" minitile will ALWAYS be in the top right of the composite tile, etc. Because of this you can overlay an entire 32x32 tile over the entire autotile and it will work as a standard nonautotile.

(And I'm glad people are still reading that tutorial, I keep meaning to make a part 2 to it that covers the other styles like water and waterfiles)
ooh! water.....
 

Celianna

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Mouser, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

Water autotiles aren't any different than A2 autotiles, they just use two extra frames to make it animated.
 

Falcao

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Here's my first attempt at diagonalizing some tiles.

View attachment 1148

If I could wrap my head around how autotiles worked I'd be able to do the waterline I think...

At least better than it is at any rate.

Edit: there, finally got the screenshot to work...
Your first attempt look really good for me

I wanted to learn how to make that kind of graphics but i always fail
 

Felix Trapper

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I just submitted a tutorial on making better water using the tilesets (as opposed to pictures / parallaxing / scripts)

Hopefully it gets posted soon. In the meantime, there is this picture:

 

Jawnsunn

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That's cool rad. Did you split the 32x32 into 16x16 blocks to create that diagonal effect?
 

Felix Trapper

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That's cool rad. Did you split the 32x32 into 16x16 blocks to create that diagonal effect?
Yup. I have since made a slightly better version where I made the walls blend a bit better.

 

Avadan

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I never saw the Anatomy of an Autotile before x D

I just started to fool around with shoposhop

I already did this in vx, but ace is what all the kids on the block are using x D



Just seeing it like that, looks kind flat...

But with a few more details...



Tadaaaa
 

Tsukihime

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I guess the only reason why people were complaining about diagonal tilesets is because they didn't know how to make it?

Seems perfectly possible at this point.
 

Holder

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I just started to fool around with shoposhop photoshop?
I guess the only reason why people were complaining about diagonal tilesets is because they didn't know how to make it?

Seems perfectly possible at this point.
I don't think the two screens were done in the engine itself.

My attempts failed at using a different tilegroup, with having it stuck to a layer group it makes it hard to work around. Personally I'm just going to stick with using XP tileset layout then use Tiled. I suppose that way whatever I make can be used with all three main engines.
 

Jawnsunn

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parallax...

Tiled...

Not tiling within the editor is probably what Holder meant.
 

Felix Trapper

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I guess the only reason why people were complaining about diagonal tilesets is because they didn't know how to make it?

Seems perfectly possible at this point.
No, you are missing the bigger picture. First of all, I was the one who created this topic, and I've long since had the ability to create my own custom resources and edits, including diagonal tiles.

I really don't feel like reiterating everything that's been collectively said up until this point, so I'll just ask you to kindly reread the thread.

In regards to the last few posts, I'm not sure what exactly is being said, but my last screenshot with the diagonal tiles and water is 100% tileset. No parallaxing whatsoever.
 

Mouser

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I guess the only reason why people were complaining about diagonal tilesets is because they didn't know how to make it?

Seems perfectly possible at this point.
Possible, yes.

Major PITA? More yes...

It could be remedied with better autotiles and other changes to the base tilesets: allowing tiles to "layer" would be one, then you could have tiles half colored and half "blank" for example. Throw in the ability to rotate/flip the tiles and you're there.
 

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