- Joined
- Jun 9, 2014
- Messages
- 129
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- English
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I'm scratching my head sore trying to figure out how to do this...
the scenario is the PC walks up to an NPC and talks, gets into a fight, then after a while the NPC says "let me live and I'll tell you the plan!" if the palyer chooses to have mercy, the battle ends and the NPC talks.
I've got the first part done, it's easy to trigger "Battle Processing" and then once in battle I used the troop page's "When enemy is at 20% or less HP" to show the choices. If the player chooses "Let him live!" then it throws the switch "Mercy" and it activates "Abort Battle"
Now is where I am stuck...
I tried just continuing the main event with a conditional "if switch "mercy" is on" but it never displays...
I tried a second event that parallel processes when switch "mercy" is turned on, again nothing...
I tried just using the "self switch A" to jump to another page if "mercy" is turned on...
So far I cant figure out any way to get the dialogue to happen after I "abort battle"... -_-*
the scenario is the PC walks up to an NPC and talks, gets into a fight, then after a while the NPC says "let me live and I'll tell you the plan!" if the palyer chooses to have mercy, the battle ends and the NPC talks.
I've got the first part done, it's easy to trigger "Battle Processing" and then once in battle I used the troop page's "When enemy is at 20% or less HP" to show the choices. If the player chooses "Let him live!" then it throws the switch "Mercy" and it activates "Abort Battle"
Now is where I am stuck...
I tried just continuing the main event with a conditional "if switch "mercy" is on" but it never displays...
I tried a second event that parallel processes when switch "mercy" is turned on, again nothing...
I tried just using the "self switch A" to jump to another page if "mercy" is turned on...
So far I cant figure out any way to get the dialogue to happen after I "abort battle"... -_-*
