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So I started playing through Ocarina of Time 3DS a few days ago, and there's something I noticed that I never noticed as a child: OoT has a LOT of dialogue options. However, every dialogue option essentially amounts to this formula:

"Link, do you want this/will you do this?"
  • Yes, I will accept this item/undertake this task
  • Nah
If you select "yes", the story goes on as planned. However, if you select "no" this always happens:

"Oh, silly! You do too want this item/you will undertake this task!"

Of course, there are also some dialogue options that result in something like "Okay, return to me when you're ready to accept this" and then story progress halts until you select "yes". I think I'm about 1/3 the way through the game and I've already come across 4-5 dialogue options of this exact sort.

It got me thinking, though: What's the point of giving the player all these choices if they result in the same outcome? I can understand the comedic effect of having one or two dialogue options like this, but when every single dialogue choice in the game works the same way, it gets redundant after awhile.

So anyway, on to the discussion, what do you guys think of giving players the illusion of choice in dialogue options (i.e. every option leads to the same outcome)? Personally, like I said earlier, it can be amusing sometimes as the "wrong" choice could lead to an angry NPC or humorous banter, but IMO it defeats the purpose of having choices in the game if every choice leads to the same outcome.

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