Dialogue Workshop

Discussion in 'Resource Workshops' started by Bonkers, Jan 4, 2015.

  1. Candacis

    Candacis Pixel Pusher Restaff

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    Hey, I think, I need some help getting my concept for the igmc locked down and I'm not sure the concept will hold down in real gameplay. It is supposed to be a very minimalist story with maybe only 3-4 characters, relying heavily on interaction with the environment and the characters itself. Could use your advice :) Let me know, if you have time.
     
    #21
  2. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    Alright GG Maker was released, so I can disclose that I was a tester.  Thanks to Caz for using my services towards an official product.  I am honored to have helped =3

    I'll take her off the slot and open one up.
     
    Last edited by a moderator: Jul 19, 2015
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  3. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    Okay, I've completed play testing for the City of Chains current demo for Masteb.  Hopefully with the feedback things are in order and we'll hear more from his commercial en-devour.  

    I wanted to say just how much I enjoyed it, and I will be sure to post in his official thread as well.  It's this reason I opened the workshop to be a part of your projects and help them whether your goal is commercial or not.

    I have a another interested client, and this time if I accept work with him it will be my first time assisting a person who's native language isn't English.  Should this go through and work out I'll be able to offer another exciting service to the community.  Smoother translation.  Please, PLEASE don't use google translate.  It cannot convey things the same way a human being can when speaking.  A direct translation is not always a good translation.

    EDIT: Maki's stuff was done a while ago and I've opened the slot up.  hopefully she says how much she liked the edits and the behaviors I did for her.  since the work is commercial I cannot post examples until it is up similar to Hotfirelegend's Beyond Reality.
     
    Last edited by a moderator: Sep 28, 2015
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  4. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    Convergence 0 starts today for Optimum45.  Remaining slots have been made available.

    Now is the time to start writing your MV script people.  Start now so you can begin game deving day one.  I can help you get prepared and set up everything to stream line the process when the editor becomes ready for download.  Make sure to reserve a spot now as I will be out the day of release at surgery for a family member.

    Want to have a script/game concept done and ready in time for MV release?  I can help you with that.
     
    Last edited by a moderator: Oct 11, 2015
    #24
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  5. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    One of the commercial projects I helped to improve with the workshop through dialogue and graphic resources has come to Steam: GreenLight.

    [​IMG]

    Please take a look and consider voting.  While I do not agree with all his choices, HFL has made a vast amount of improvement since last year's IGMC when the first build was released.

    With MV coming out on Friday I've already talked to several people who have begun writing and outlining.  Are you prepared?  Have you looked at all the new resource requirements and dimensions?

    Are you up to date with the Plug in videos Archeia has been posting?

    I'll be available all weekend getting familiar with the new engine and making a slew of things for MV Restaff/Members+.  The workshop itself will update as well and be offering MV specific resources in the new dimensions and style.

    Now is your chance to secure a spot improve your work to a level that will make you stand out from other members on the forum.  At the end of the year I'll be making a list of projects and members that I've helped to track the progress of this workshop.  If you are looking to start development in the new year I hope you will consider my consultation.  You have no monetary resources to loose, and everything offered here is free of charge.

    A new animation/Gif tutorial is coming to help you dress up your threads as well!  Learn how to make your sprites walk, behavior, and more while you decorate your posts to attract potential players and supporters.
     
    Last edited by a moderator: Oct 22, 2015
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  6. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    Another of the commercial projects I had been assisting with has made it to green light.  [​IMG]

    Congratulations to Masteb.  Please take a look and consider voting.  Masteb's story choices and characters have always been a joy to see come alive.

    Cornered Cosmos has approached me about working on Tears of the Sky, but since that project has gone on temporary hiatus I'll be waiting for him to approach me again when he is ready to return to work.  I'll keep him in que until end of year.

    Slots have opened up again.  I'll be happy to help after November when my participation in NaNo WirMO is finished.  This is my chance to better myself, and considering how well things have gone since opening this workshop I feel some improvements can be made.
     
    Last edited by a moderator: Nov 3, 2015
    #26
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  7. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    Year in review report:


    Beyond Reality - Hiatus, Commercial: Behaviors, Story consultation, Dialogue 

    Atonement -  Successful, Commercial

    City of Chains - Development, Commercial

    YANTH: Development, Commercial: Supplemental Testing, Bug reports, Insight to beginning quest design and execution

    DS++ Retro Sci Fi: Guest Contribution and Testing

    DS Military: Hiatus

    Convergence 0 - Testing

    IGMC Submission:  http://i.imgur.com/jG1Ug3k.png

    Germania/Tiny32/OSM Autumn - Consultation/Testing

     

    GG Maker - Testing

    VN Maker - Script for Game

     

     

    Restaff - DS Sprites, Tiles, Time Fantasy Tiles, RTP Tile Edits, Overlays (Horizontal and Vertical), Animations

     

    Members + - Time Fantasy Sprites, MV Sprite

     

    New Graphic Styles acquired: Pop Horror, and OSM/Time Fantasy

     

    New Writing Style: Visual Novel

    My new goal is to learn the Germania style and use it for a submission.  I hope to do this before the end of January so I can offer it to you as well as an option for design with games that use the graphics set.

     

    If you feel you need help with your game's development please do keep me in mind.  I've worked on a variety of projects as you can see and I have managed to contribute to the community in various ways.

     

    All work related inquires and assistance will resume starting December 26th.  If you would like to schedule please do so now in advance.  If you have suggestions for resources you may send them in private message.
     
    Last edited by a moderator: Dec 9, 2015
    #27
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  8. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    City of Chains Break Down Review


     

    One of the most difficult things to do in any story, whether it's: fantasy, sci fi, or modern is to establish a genuine cast of characters.

     

    Masteb not only manages to bring out a sense of humanity and need for change in a corrupt distopian world, but does so in a way to separates it from other

    incarnations of it's genre like Shadow Runner.  Here we have Holt a very accomplished programmer who is accused of crimes he didn't commit.  As main character he is sent to a facility to have his memories probed and analyzed by the ruling senate.  Along with him are several other criminals whom are awaiting judgement.  Chole, who claims she was wrongfully accused of misuse of her bio-medical work, is the first to open up to Holt and establish the main theme of the game: The government is responsible for all corruption in the human world.  

     

    Okay, normally I'd pull the breaks right there.

    You can't logically blame a ruler or ruling body for everything.  Then as more is revealed about the world, you find out the world is incredibly fascist in nature.  Military law looks like it's in effect, but we rarely see anything but scout bots.  Then it happened, the real good part of characterization that so many people overlook.  Each character's view is different.  Some of them don't even blame the government, and in fact look to individuals who are responsible.  Others blame the people themselves, and yet more still think it's their dependence on the military and tech that's made humanity corrupt.  Suddenly there is confusion.  Good, this isn't a clear cut plot.  It doesn't deserve one answer.

     

    Holt must escape, but there is no way to break out of the compound.  Too much military presence, no weapons, and yet still they've drugged him and his new acquaintances. It seems like his life will be decided by organ harvesting, or worse yet reprogramming with bio implants similar to the ones Chole was working on with her research.

     

    Then comes the introduction a very unlikely savior, a small scout bot named CAI.  CAI frees holt, with the price of meeting his benefactor.  Naturally Chole who has established herself as support character girlfriend at this point of cellmate conversation comes along too.  That's not to say she isn't useful.  In fact she holds one of the most powerful abilities in the game.  She can negate enemy morale, or empower allies with it.  She's also an experienced doctor with passives that enhance her item usage.  Her passive can also change the course of boss battles and provide expanded options to gameplay.

     

    As CAI hacks into the security system they stop by for weapons to help them escape.  This is where things take a definite turn for the betterment of the story.  Loreli is being held on a table strapped down by soldiers who are taking advantage of her.  Holt and Chole being empowered by the status qou decide to free her after grabbing some arms and watch as Loreli slaughters the soldier who held her down.  Normally I don't like over bearing 2-dimensional women who exist only to destroy men, but Loerli is so different from the norm.  She isn't a killer, she's a survivor.  It took a while to understand that at first.  She more than anyone in this story has the means from the start to live in the corruption.  That being said she turns most of the scum you encounter into stains on the pavement.  She does not hide in any way she is guilty of what she is accused of.

     

    I believe I've touched on the basics.  I encourage you to experience it for yourself or check out some gameplay with the free demo.  The devloper is very communicative and will be happy to answer most of your questions in his thread.

     

    If you've enjoyed this break down, please consider my workshop for your own project.
     
    #28
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  9. Matseb2611

    Matseb2611 Innovate, don't emulate Veteran

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    Thank you very much for the breakdown, man. It's very detailed and I appreciate you writing it all out for the game. :D :rock-right:

    Just for those who don't know, Palladin has been one of the testers for City of Chains and gave a lot of useful feedback to me during development for each new demo update I had. This write-up has been a bonus, so I'm very thankful.
     
    Last edited by a moderator: Dec 13, 2015
    #29
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  10. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    I'll doing a small bit of renovation this week for the workshop.  Along with the new signature you've already seen I'll be offering a brand new service for this year:  Ghost Writing.


    The way Ghost Writing works is simple.  I do not receive credit or mention in your game as a writer, however; you are obligated to refer back to me and acknowledge the workshop was used in game development since no payment is rendered for the service.  This can be done under special mentions or development as "Dialogue and Scene Flow Workshop" and not under the name "Palladinthug".


    I've seen enough fledgling non commercial and commercial projects now where I feel this would be a worthwhile service.


    Next up is Rocket Knight's project, and I do apologize for being two weeks behind- this was due to a stomach virus immediately followed by a head cold.  
    January was an unkind month.  I hope February will be better.
     
    Last edited by a moderator: Jan 31, 2016
    #30
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  11. AceOfAces_Mod

    AceOfAces_Mod Engineering to infinity! Veteran

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    If you can, I'd like some help with the dialog (I'm sending a part of the dialog along with the characters biography, I'll send the rest later).
     
    #31
  12. ashm

    ashm Veteran Veteran

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    Cool shop.


    I will sent my game design as soon as I fix my grammar to your PM.


    Edit : Okay, sent. 


    Hopefully you dont mind wall of text  :)
     
    Last edited by a moderator: Feb 10, 2016
    #32
  13. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    Heyos all!  I've fallen a bit behind due to my Birthday.  I'm 35 now, and I see I have 3 people waiting on me.


    Ashm was first.  I need to get his response together tonight.


    Immortal Sins will be next.


    Masteb has returned for his latest project.


    I'm afraid that's way too much for me to stay open at the moment.  I'll have to temp close till the back log gets done.


    While I am on hiatus to service these three projects, and work on the current birthday bash I can put you on a back log.


    Thank you for keeping me so busy!  I'm already past the numbers of pages from last year amazingly enough.  I'm glad the community has a genuine need of this workshop.
     
    Last edited by a moderator: Feb 22, 2016
    #33
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  14. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    Palladinthug helped test some sprites for me during my crunch time and making sure to detect all errors.


    10/10 would request again.
     
    #34
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  15. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    Hey all.  Been an extremely busy time.  2 weeks till I resume work on Immortal Sins, which will need revisions.  I've finally concluded my work with Masteb, and here is my final write up for Outrage:

    Outrage is a special type of game that lives on past the Saga Frontier Era.  It's got quite a bit of random elements to it, but even there it gives a genuine experience with a linear story.
     
    You are a two man team of vigilantes.  And I'm not saying batman style, ex military, or psychopath.  It's a mixture.  You are everything from the very scum of corruption, and the cream of the military forces.  As we all know, both cream and scum rise to the top.  Everyone of the characters is a professional, hardened and ready to take the city back.


    Here is where they attain a better tomorrow, by banding together to rid the city of a looming threat.  Time is surprisingly on your side.  You work on cover of darkness from the shadows in your glorious headquarters.  And whoever bought this headquarters spared no expense.  You have everything from living facilities, a merchant console with instant purchase delivery of arms and armaments, and a full scale model of the city.  This is not a fly by night operation.  These people are willing to die to save/take the city for themselves. This decision has been made over a lifetime of pain and witnessing the corruption flourish.
     
    Now, with Saga Frontier you'd assemble your team based on progression.  Here you have the option to take new members at your pleasure rather than in circumstance to the plot. No one character has their own story, as their goal is all the same.  That being said none of them are alike.  Reputation, skills, backstory, and motivation are extremely varied.
     
    Varying levels of difficulty add to replay ability, but the real determining factor of the game is luck.  1 Reset netted me a boss kill and about 200 more unis and a better weapon, while a previous run through the dungeon left my resources depleted.  It's almost rogue like- to the point where if you miss a hacker, or a specialist you will be hurting.  Without giving away too much, reputation has a big part to the game.  I wish it had more of an influence in decisions, but that is something that is more of a personal observation.


    Missions are divided into location by district in the city, and the enemies can be anything from gangs to the acting military. There are even robots from floating support/assault/aid bots to scouts, and full blown heavy artillery mounted assault vehicles that make tanks look
    like commercial vehicles.
     
    Your goal can be: intelligence to help with the next story-centric mission, supporting NPC allies that help you, and chasing down random scum bags.This can have a profound effect on the next story based mission giving you an advantage in the boss battle, or in all encounters of that anticipated mission
     
    Story based missions are centered around tracking down the leader of the newly forming movement.  Someone plotting to take control of the city at all costs who is building their personal army and gathering resource similar to yourself.  You aren't the only one vying for control.


    Your future is determined by how the city sees you.  Never forget that.  The game won't punish you like Undertale, but it will have a dramatic effect.  I ignored it, and I saw the consequences of my actions.



    Like with SF you'd get dungeons set to run before major boss encounters, here you have districts you can visit. Rewards and chest contents seem entirely random. Holy Hell.  I reset a dozen times just to get the best weapons.  Spade + highest level flame thrower was magical.  It's a short entertaining ride through the burnt out future.  If done properly it could be the foundation of something bigger.
     
     
     
    Last edited by a moderator: Apr 23, 2016
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  16. Matseb2611

    Matseb2611 Innovate, don't emulate Veteran

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    Palladinthug has given me a lot of great and detailed feedback on various aspects of the game that helped me to find problems in the gameplay and make the necessary improvements. I'd definitely recommend this workshop. In addition to the helpful feedback, he's also thrown in a bonus art background that I could put to scroll during the credits.


    Many thanks for the above write-up, man. It sums the game up very nicely and in great detail. :rock-right:
     
    #36
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  17. Authumbla

    Authumbla Listen To My Soundcloud Fam? Veteran

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    This is easily one of the coolest services on the site and I'm glad it exists, because people tend to forget to realize that the heart of RPGs is the story - despite valiant attempts to spice up the core gameplay (with a fair number of successes!) RPGs tend to be a lot more of a cinematic genre than the rest of the video game world. Writing is a really subjective art, but even so it's obvious that some people know more about how to create a tight story with an engaging cast of characters than others, and it's nice that at least one of those people is offering to help out.


    Plus, it's free!
     
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  18. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    It's been a very busy hiatus for me, despite taking off I've done commercial related work for Masteb and Archeia.  Congrats to both of them on their releases.


    I'll resume with my progress with Immortal Sins and reopen the workshop for the last projects to be taken before the IGMC.  IGMC slots will start to be taken in June and be limited.  Then I will be taking a group of people for my own group to compete in the contest.  I have 80 hours of vacation time, and hopefully coupled with a 40 hour shut down period I can overlap depending when the contest takes place.  This means I'll be able to keep the workshop open for the contest while participating.


    Your final change to get assistance will be July 15th.  By then it will be more clear if the IGMC is happening and on what day.


    My Time Fantasy sprites, and POP! Horror elements will be updated sometime this week as part of the style expansion.  I also have a new workshop graphic thanks to Makio-Kuta to use for my banner and hopefully my OP title.


    Two slots will be opened.
     
    #38
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  19. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    Immortal Sins just finished up, and I am looking into referring the dev to another workshop to continue their revisions.  It was a huge project, and it may yet benefit more from another set of eyes looking at it.  That being said it was the largest project this workshop has done to date, and I am happy to have helped in what small way that I could in giving the project some attention.  Thanks for using my services =3


    @Nirwanda's project is next, and I should get some headway on that tonight after I get the newest build.
     
    #39
  20. Nirwanda

    Nirwanda Procrastimancer Veteran

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    Hey, that's awesome, I hope you enjoy it. I've been without computer for a few days..it has been hell. Also I'm not sure I can recover the old data in my disc. I can't be thankful enough that I sent you that copy uncompressed. :p


    Thank you for taking the time to check my game. Can't wait for your impressions. (though I do admit I'm a little scared)


    EDIT: In the end I was able to save my game data. Phew!
     
    Last edited by a moderator: May 4, 2016
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