RMMV Dice Card Battle[20 hour Jam Game]

FleshToDust

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Premise:

Our story begins with you, a great warrior, but you've grown bored with your victories as of late and there's little work to be done.
To fill that time you decide to do a little adventuring, treasure hunting and you've heard a dastardly rumor. A rumor of treasure and
trinkets. An ancient relic supposedly resides deep in a cave to the north. That is where our story unfolds.

Mighty with the sword you may be but you find you cannot progress with steel but with card. You thus learn the ways of card battling.
Is the treasure just a rumor? Come find out.

How the card battles work. Fairly simple due to time restraints. You'll receive a deck of 10 cards at the beginning of the game from someone who guides you to how things work in the dungeon. You are then given 10HP and you must do battle with others and whittle their HP down to 0 in order to win. If your HP reaches 0 it's you who loses. Fear not though, for there is no game over screen. You're free to try again and again until you win.

As you defeat opponents you will receive Battle Points. You can use those later at a shop to customize your deck further. For now though you'll have to find cards via treasure in the dungeon. Different cards have different abilities. Some will do basic damage while others will recover your lost HP and there's even one that doubles your damage output for the remainder of the battle.

It's turn based so you take turns drawing a random card from your deck to use for that turn.
The RNG is pretty high but battles are fairly quick.

My original plan was to have you draw three cards and pick one of them to use for the turn and the opponent likewise would pick from one of three cards to use as well but due to time constraints(having to set up more variables for each card zone and making a function for drawing from the deck and deleting cards, shuffling, opponent decklists etc) I had it reduced to drawing a single card and depending how many you have of that card your chances of using it increase. The cards don't delete after but go back into the deck for the next turn. The opponent as well has more limited options. They don't have specific decks but get any card at random. This means they can draw a six as likely as they can get a one or two. The good news though is they don't have access to the special card abilities such as HP Up which recovers lost HP and Double Damage which as the name implies inflicts double the damage for the remainder of battle.

Note: This game was made during a 20 hour in-engine game jam. Certain things could of been done better(controls/card battle) but the time limit restricted that. The only plugin used was Community_Basic to make the resolution 1280x720.

Images:

Screenshot (622).png Screenshot (623).png
Screenshot (625).png Screenshot (627).png


Video:



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RachelTheSeeker

Suddenly, a summer breeze...
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Intriguing concept. I like the first-person maze thing in the screenshot, and card-based mechanics in games are neat. I find dice mechanics can be hit or miss, but a decent way to handle probability too. Huh. I also like the idea that battles are supposed to be quick, despite the heavy RNG. I'm pretty bogged down with games I need to play, but this'll be on my list. ^^;
 

FleshToDust

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The dice mechanic isn't there too much. The cards are dice and you just get a 4 dice card and you inflict 4 damage. Originally you'd roll the die 4 times and the damage would be the sum of the numbers but that made the numbers too big and would of taken more time for high HP numbers.
 

FleshToDust

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Files are unencrypted if anyone wants to pick it apart and see how I did everything.
 

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