Dice Role Rpg (Attacks/Movement)

slimeborgi

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If you've ever played Sugoro Quest or a 100 story's Tale (NES GAMES), these are both dice based movement games.
Sugoro Quest moreso because even battles are decided on Dice roles.
(Mario Party also does this but it's a party game.)

I feel like recreating this style of gameplay will require a heavy event styled game. Almost everything would be common event after common event along with variables.

Personally the idea of dice rolling to move about the map is neat and could even allow multi player RPG games. A race to the end of a dungeon and see who defeats the Boss. (Battles would be turn based but shift from one player to the other, this would require battles not being tru battles but rather event's also). I may tackle a short game that does this once I get my DQ Demo out of the way, to demonstrate what I mean!

Anyone here ever tried to make their own Dice roll based quests?
 

Diretooth

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A dice-roll based RPG for RPG Maker would be interesting, especially if you're basing it off of a D20 system. Having played D&D and Pathfinder, the math wouldn't be too too difficult to figure out, if you know what you're doing.
 

slimeborgi

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For those wondering how to implement that.

That would involve a 20 random number variable switch for the Dice. From there it's just having conditional branches based on what you role.

Example:
Say for an attack you roll the die, this value is added to your WR(Weaponrate) and this is then made into a new variable. We'll call it D.Atk

If you are attacking an enemy you'll have to have a value greater than its AC (Armorclass) so the formula in the conditional branch will be
If D.Atk>AC
>Damage is dealt! (this can be calculated however you like)
If D.Atk<=AC
>Damage negated!

So on an so forth for anything else you can think of.
 

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