Dictionary (Download available)

Discussion in '2014 Indie Game Maker Contest' started by endriu, Jun 30, 2014.

  1. endriu

    endriu Warper Member

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    DOWNLOAD it from rpgmakerweb.com!

    In general:

    Using technical terms, Dictionary might be described as a "light, story-driven, adventure-RPG". Using non-techincal terms, it is just the first RPG Maker game I managed to work on for more than a week without saying "Oh yes, that's been wonderful but I quit". I have been writing down different concepts starting from the first days of June and I started working on it about twenty days ago. It has been completely drawn by me, even though I am using a few RTP animations. It is story-driven because, even though it has got combat in it, characters will talk quite a bit. If you don't like reading... well, I'm sorry. It has got a hack n' slashy combat system and I will tell more about it in the next steps. Last important thing, I enjoyed making it (even if these last few days of testing have been rather stressful) and I think that is all that matters.

    The character:

    There is only one main character, he is the guy in the image above and his name is Merv. He is a wizard and he lives on a boring planet full of wizards. He's not human and his body is really weird. He's got no nose, but three brains and two hearts. He often uses his brains and while he does so, he always wonders why he doesn't know how to use his hearts instead.

    The story:

    Merv is bored. Really, really bored. He studies, then he studies, and in the end he studies again. But a plot twist is about to happen! One day he finds, while searching through his teacher's bookshelves a weird, moldy book, called "Dictionary of the things that do not exist in our world: a beginner's guide to acknowledge the unacknowledgeable". He starts reading it and discovers a lot of new words. One of them, and the one that strikes him the most, is the word "Art". Being so bored, he decides to use his teacher's portal and to teleport towards it. The question is, how is he supposed to teleport into an abstract word? Here's where the magic happens. The world of Art appears below his feet. There he will meet different characters taken from our art (books/paintings) and he will have to face the greatest threat that the new world he is about to discover has ever seen. Will he be able to stop it?


    As I said, this is a story-driven game, but nevertheless it has got exploration and fighting scenes.

    Merv moves pressing WASD or Arrow keys.

    He interacts with other people/items pressing Left Mouse button or Enter.

    He attacks in the same way, pressing Left Mouse button or Enter.

    He is a wizard, so he casts spells. He can do so by pressing Right Mouse button. And he can scroll through spells pressin Q or Central Mouse button.

    At the right time, in-game tutorial popups will... pop up, and explain what I just wrote here.








    Tool used:

     RPG Maker VX Ace - Enterbrain


    - Khas Arcthunder - http://www.arcthunder.site40.net - combat system

    - Falcao - http://www.falcaorgss.wordpress.com - mouse

    - Yanfly, Keroro, modern algebra, aquarus - random stuff

    Music by:

    Tanner Helland - songs downloadable at: http://www.tannerhelland.com/

    Aaron Krogh - listen to him at: https://soundcloud.c...ron-anderson-11


    bstocked, Hjoranna - deviantart




    Little Lord Font Leroy - http://www.nicksfonts.com/
    Last edited by a moderator: Jul 11, 2014
  2. Indrah

    Indrah Megane Berserker Veteran

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    Here's my very quick and sketchy take on the game (link for info on why it's so short and all that jazz)

    +The intro has cute art and cuter text. While the text goes on for longer than really necessarily, it’s well written and funny.
    +The art is quite nice and custom.
    +Lots of references to art, videogames, etc.
    -Controls, especially during battle, are pretty shaky.
    -The charm of the writing during the intro seems to evaporate after the intro is done.
    -Everything seems to speak for too long and bogs things down.
    To the developer: I was charmed by the introduction, but quickly lost interest as soon as we switched over to the main game. The writing seems to suddenly lose all sense of fun and it’s all boring, too wordy and too LONG exposition npcs. Coupled with the fact that there’s nothing much to do except follow the marked path it really loses steam early on.
    The game may get better later on, as I had to stop quite early, but it still feels disappointing how the writing goes from funny to meh but keeps being too long for every scene. Perhaps if the dialog was punched up/shortened it would work better. The combat also felt a bit shoddy, the controls were pretty awkward.
  3. endriu

    endriu Warper Member

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    As I wrote in the introduction the game itself, although it has got some combat (the part after the one you stopped was the one with most of them; I've been told that the last ones were rather challenging too) was mostly meant to follow that marked path. Somebody likes reading, somebody doesn't, somebody did like reading what I wrote, somebody didn't. That's what happens when you make something public. :p

    Since this was my very first try at something like this, I'm still happy that it has been noted - positively or negatively - and I thank you for the time you dedicated to it. I will keep following your videos, keep up the good work!

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