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I suppose this is internal (hidden) code? Because I can't find how RM does this when placing a tile in the editor.
If I have an autotile but it's the wrong one (shift-placed). How can I update it through code (@runtime) so it becomes the proper autotile? I of course know the x and y and mapdata of the tile and can also use Game_Map.prototype.autotileType() to request the type. But how to actually update it to the proper type?
In Ace this was a complete horror (required tons of methods and lots of weird calculations without documentation). Is this better in MV now and if so, how can we do it?
If I have an autotile but it's the wrong one (shift-placed). How can I update it through code (@runtime) so it becomes the proper autotile? I of course know the x and y and mapdata of the tile and can also use Game_Map.prototype.autotileType() to request the type. But how to actually update it to the proper type?
In Ace this was a complete horror (required tons of methods and lots of weird calculations without documentation). Is this better in MV now and if so, how can we do it?
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