This is not so much a problem, as more a optimalization question: Is there a difference when choosing an image for an event between selecting it from the tileset or from a charactersheet?
Example: I have quite a few maps where my player can collect mushrooms. If I use the mushroom image from a tileset, that means I have to put the image in the tileset for each map (thus leaving less room for map-specific images). But if I make a charactersheet with that mushroom image, I can use that across the maps. So that seems more efficient.
But maybe there's a difference in the way MV handles the images sources, that I don't know about? (I've been reading up here on things that create lag, like too many parallel processes, and that got me wondering about this...)
Thanks in advance to anyone who can explain this!
Example: I have quite a few maps where my player can collect mushrooms. If I use the mushroom image from a tileset, that means I have to put the image in the tileset for each map (thus leaving less room for map-specific images). But if I make a charactersheet with that mushroom image, I can use that across the maps. So that seems more efficient.
But maybe there's a difference in the way MV handles the images sources, that I don't know about? (I've been reading up here on things that create lag, like too many parallel processes, and that got me wondering about this...)
Thanks in advance to anyone who can explain this!
