Ugh, this whole week has been incredibly busy for me because of the wedding my shop had to work on. I haven't slept since I came home around 1 A.M. lol
I don't remember exactly where I saw the comment, but I remember someone said
"If you choose to use RTP face-sets, then your game has to follow nothing but the style of RTP Artwork or if you choose a different art work you have to follow that artwork all game".
It kind of stuck with me since my game will be using so many different art styles. At first I thought, well... I guess my game will be unique in that aspect. However, I began noticing a couple of people on other threads saying something similar and now I'm beginning to get a bit nervous.
Does having many art styles in one game make it unplayable for you?
I'll start the conversation off by saying that I wanted to have different art styles in my game because I noticed that sometimes, one art style, can make the game look a bit static. Especially some RTP face-sets. At times It feels like someone put on a different wig. So when I add different art styles I think about it as having different races in my video game.
I wanted to add shading, but I have to work tomorrow so forgive me for them looking so static especially the girl who was supposed to have armor
The characters on the right were something I already created long ago so they're shaded in already. I was running out of time and all lol.
Forgive me for uploading an image in a General Lounge thread, I just wanted to show an example of what I meant. There are more styles, but the rules of other people are to not distribute any art I make of their characters and I have to respect their rules!
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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