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Ugh, this whole week has been incredibly busy for me because of the wedding my shop had to work on. I haven't slept since I came home around 1 A.M. lol:kaoslp:

I don't remember exactly where I saw the comment, but I remember someone said
"If you choose to use RTP face-sets, then your game has to follow nothing but the style of RTP Artwork or if you choose a different art work you have to follow that artwork all game".:kaoback:

It kind of stuck with me since my game will be using so many different art styles. At first I thought, well... I guess my game will be unique in that aspect. However, I began noticing a couple of people on other threads saying something similar and now I'm beginning to get a bit nervous.:kaocry:

Does having many art styles in one game make it unplayable for you?


I'll start the conversation off by saying that I wanted to have different art styles in my game because I noticed that sometimes, one art style, can make the game look a bit static. Especially some RTP face-sets. At times It feels like someone put on a different wig. So when I add different art styles I think about it as having different races in my video game.:kaoswt2:
I wanted to add shading, but I have to work tomorrow so forgive me for them looking so static especially the girl who was supposed to have armor :kaomad2:
The characters on the right were something I already created long ago so they're shaded in already. I was running out of time and all lol.:kaojoy:
Forgive me for uploading an image in a General Lounge thread, I just wanted to show an example of what I meant. There are more styles, but the rules of other people are to not distribute any art I make of their characters and I have to respect their rules!:kaopride:

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