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- Sep 29, 2016
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Hi,
I wanted to make a skill during which a character uses his unique animation. My character got a dagger but I want him to use the animation that's played during missile attacks since I
customized that one. I'm using yanfly battle engine core and wondered if I could use it to change the battle motion for a specific skill so it doesn't use that default certain, physical or magical hit but the one I want instead.
UPDATE: I just managed to solve my problem halfway. I made a taunt skill and using yanfly's battle core and action sequence packs I made this Note for the Skill:
<Target Action>
motion missile: user
motion wait: user
action animation
wait for animation
action effect
death break
</Target Action>
However instead of doing the missile animation, my hero does her usual dagger attack. When I change the missile in "motion missile: user" to something like victory or chant it works fine, it's just for the attack animation where it won't let me use my missile animation somehow.
Update 2: I found a solution^^ I changed the note too:
<Target Action>
Common Event: 3
motion victory: user
motion wait: user
action animation
wait for animation
action effect
Common Event: 4
death break
</Target Action>
Common Event 3 Changes my SV Battler to one with a different Victory Pose for the skill and Event 4 changes it back^^
I wanted to make a skill during which a character uses his unique animation. My character got a dagger but I want him to use the animation that's played during missile attacks since I
customized that one. I'm using yanfly battle engine core and wondered if I could use it to change the battle motion for a specific skill so it doesn't use that default certain, physical or magical hit but the one I want instead.
UPDATE: I just managed to solve my problem halfway. I made a taunt skill and using yanfly's battle core and action sequence packs I made this Note for the Skill:
<Target Action>
motion missile: user
motion wait: user
action animation
wait for animation
action effect
death break
</Target Action>
However instead of doing the missile animation, my hero does her usual dagger attack. When I change the missile in "motion missile: user" to something like victory or chant it works fine, it's just for the attack animation where it won't let me use my missile animation somehow.
Update 2: I found a solution^^ I changed the note too:
<Target Action>
Common Event: 3
motion victory: user
motion wait: user
action animation
wait for animation
action effect
Common Event: 4
death break
</Target Action>
Common Event 3 Changes my SV Battler to one with a different Victory Pose for the skill and Event 4 changes it back^^
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