DTracy3

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Hi,


I wanted to make a skill during which a character uses his unique animation. My character got a dagger but I want him to use the animation that's played during missile attacks since I


customized that one. I'm using yanfly battle engine core and wondered if I could use it to change the battle motion for a specific skill so it doesn't use that default certain, physical or magical hit but the one I want instead.


UPDATE: I just managed to solve my problem halfway. I made a taunt skill and using yanfly's battle core and action sequence packs I made this Note for the Skill:


<Target Action>


motion missile: user


motion wait: user


action animation


wait for animation


action effect


death break


</Target Action>


However instead of doing the missile animation, my hero does her usual dagger attack. When I change the missile in  "motion missile: user" to something like victory or chant it works fine, it's just for the attack animation where it won't let me use my missile animation somehow.


Update 2: I found a solution^^ I changed the note too:


<Target Action>


Common Event: 3


motion victory: user


motion wait: user


action animation


wait for animation


action effect


Common Event: 4


death break


</Target Action>


Common Event 3 Changes my SV Battler to one with a different Victory Pose for the skill and Event 4 changes it back^^
 
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