- Joined
- May 24, 2019
- Messages
- 9
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- First Language
- German
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- RMMV
Hi there,
I am using Victor Engines battle plugins (BasicModule, ActiveTimeBattle, BattleMotions, BattlerGraphicSetup). The reason therefor is the single big ATB bar where I can see all actors.
Now there is the possibility to add the following statement to skills:
<cast speed: 600, agi>
Doing so before executing the skill the actor hast to wait a certain time until he can execute the skill. The ATB bar shows this process (that's exactly what I like). Now I want this waiting process not only for skills like magic, but also for the simple 'attack' skill. However I want to see a different motion while the character is casting the 'attack'.
-> currently I see the characters 'Chant Motion' (name in the BattlerGraphicSetup) while he is doing skills and while he only deals a normal 'attack'. But I want to see for example the 'Idle Motion' (name in the BattlerGraphicSetup) while he is casting the normal 'attack'.
Hope I explained well and somebody can help me
Thanks,
Chris
I am using Victor Engines battle plugins (BasicModule, ActiveTimeBattle, BattleMotions, BattlerGraphicSetup). The reason therefor is the single big ATB bar where I can see all actors.
Now there is the possibility to add the following statement to skills:
<cast speed: 600, agi>
Doing so before executing the skill the actor hast to wait a certain time until he can execute the skill. The ATB bar shows this process (that's exactly what I like). Now I want this waiting process not only for skills like magic, but also for the simple 'attack' skill. However I want to see a different motion while the character is casting the 'attack'.
-> currently I see the characters 'Chant Motion' (name in the BattlerGraphicSetup) while he is doing skills and while he only deals a normal 'attack'. But I want to see for example the 'Idle Motion' (name in the BattlerGraphicSetup) while he is casting the normal 'attack'.
Hope I explained well and somebody can help me
Thanks,
Chris