Is it possible, and if so, how, to make a character advancement system that works in the following way: Each character has a set of core stats that represent their physical and mental characteristics. I was thinking: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma (just like DnD, I know). These stats cannot be modified at all by equipment, but are increased when the character gains a level. This is the first part I'm not sure about. How do I make it that when a character gains a level, the player is given the option of distributing a few points into those stats? Next, those stats influence a second set of stats, things like attack and defence (although defence can only be increased by equipment). Is it possible to have those stats determined by an equation rather than the class stat growths? Furthermore, I want to make it that different weapons have different formulas for how attack is determined. A sword for example would include the strength stat in how much damage it did, while a bow and arrow would not. At the moment I'm thinking of using the status core plugin and the actor variables plugin by yanfly. The core stats will be actor variables, and the secondary stats will be the default stats RPG maker has. I'm guessing that I'll have to wait for yanfly to make the common events plugin to do the stat allocation on level up.