- Joined
- Oct 20, 2017
- Messages
- 104
- Reaction score
- 5
- First Language
- German
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- RMMV
Hey guys,
I would like to implement the following: I have 3 different kinds of weapon: hit, cut, pierce. Depending on the enemy and the weapon-type the actor uses, the damage should vary.
For example: If the actor attacks an Orc with a pierce weapon he makes normal damage. But if he attacks with the same pierce weapon a skeleton, he makes less damage because pierce is not the optimal weapon against skeletons.
I know that there are many parameters to set in the skills and weapon-tabs. Maybe there is an easy way to implement my idea. But as a noob I just cannot figure it out.
Thanks for your help!
I would like to implement the following: I have 3 different kinds of weapon: hit, cut, pierce. Depending on the enemy and the weapon-type the actor uses, the damage should vary.
For example: If the actor attacks an Orc with a pierce weapon he makes normal damage. But if he attacks with the same pierce weapon a skeleton, he makes less damage because pierce is not the optimal weapon against skeletons.
I know that there are many parameters to set in the skills and weapon-tabs. Maybe there is an easy way to implement my idea. But as a noob I just cannot figure it out.
Thanks for your help!



