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Alright, how to phrase this...?
Is there a way to set it up so you get different effects depending on whether an event is facing the player or away from the player? The events will be mobile so I can't use the actor's facing up, down, left, or right to do this.
I mean... if the event is facing away from the player when it gets interacted with the event gets "destroyed" and changes to a pile of debris but if it is facing the player and touches the player the player gets killed instead.
I'm sorry, but I don't have an event window to show right now because I don't even have an idea where to start in setting this up.
Is there a way to set it up so you get different effects depending on whether an event is facing the player or away from the player? The events will be mobile so I can't use the actor's facing up, down, left, or right to do this.
I mean... if the event is facing away from the player when it gets interacted with the event gets "destroyed" and changes to a pile of debris but if it is facing the player and touches the player the player gets killed instead.
I'm sorry, but I don't have an event window to show right now because I don't even have an idea where to start in setting this up.

