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I have an item that is supposed to heal a player, but mostly for in-battle purposes. What I had in mind was a pill-type item that restores HP in battle without asking any questions, but if it's used outside of battle a message will tell the player that using it too much becomes detrimental to the player's health (i.e. Max HP goes down), then asks if the player still wants to use it.
I have attempted using a conditional branch inside of a common event, but putting them in the effects box:
causes the heal to occur first, then the common event runs. If I do the HP heal inside the common event, I'll need to do a bunch of conditionals checking who's using the item, then applying the heal to that person.
So. Is there a way to have different item "effects" depending on whether or not the item user is currently fighting a horde of Orcs?
I have attempted using a conditional branch inside of a common event, but putting them in the effects box:
causes the heal to occur first, then the common event runs. If I do the HP heal inside the common event, I'll need to do a bunch of conditionals checking who's using the item, then applying the heal to that person.
So. Is there a way to have different item "effects" depending on whether or not the item user is currently fighting a horde of Orcs?
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