- Joined
- May 19, 2015
- Messages
- 62
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Hi guys,
this one should be rather easy, yet I'm not able to....
I want consumables to have different target while in-battle or outside.
Basically the whole point is that I want to remove the "a guy uses a potion on another guy".
Maybe it seems odd but I don't really like the "an ally" target, at least during a battle.
So I've put target "user" but predictably now outside battle I can use potion only on the leader of the party.
I'm not really sure I would need a script to fix this, but for now I'm out of options.
SO the idea is: Since "user" target is useless if an item is used in menù, why don't make it act like "an ally" ?
Hope you guys will understand the problem and will be able to help me.
Thanks in advance for whoever is going to read and answer.
Cheers
this one should be rather easy, yet I'm not able to....
I want consumables to have different target while in-battle or outside.
Basically the whole point is that I want to remove the "a guy uses a potion on another guy".
Maybe it seems odd but I don't really like the "an ally" target, at least during a battle.
So I've put target "user" but predictably now outside battle I can use potion only on the leader of the party.
I'm not really sure I would need a script to fix this, but for now I'm out of options.
SO the idea is: Since "user" target is useless if an item is used in menù, why don't make it act like "an ally" ?
Hope you guys will understand the problem and will be able to help me.
Thanks in advance for whoever is going to read and answer.
Cheers