Different Level Bosses/Random Order??

dnel57

dnel57
Veteran
Joined
Sep 12, 2015
Messages
136
Reaction score
16
First Language
English
Primarily Uses
Not sure how to label the title.

The game I am planning out,is to be a large,free roaming game.
There will be eight required dungeons (bosses) during the largest
part of the of the game.
They will be scattered throughout the "world"
What I would like to ask: is there a way to script,use variables or
branches,etc.,where the first boss you encounter is the weakest and
the bosses will be stronger in succession,last one being the strongest of the eight.
They will be basically the same boss,only each will have it's own attacks,magic,etc.
Then,I would only have to alter hp.def.mat,etc. for each.
The reason is that there is no way to know which one will be encountered first or last.
I certainly don't want players tackling the strongest,first.
The other idea was to have a player(s)minimum level requirement
for each,although,that would destroy the idea of free movement.
I also thought of keys.
Be given the key for the first dungeon and,then,each dungeon would have a key for the next?
Any ideas?Or,is this idea undoable?
Thanks
 

Harosata

Dramatic Lightning's BFF
Veteran
Joined
Aug 20, 2015
Messages
246
Reaction score
70
First Language
English
Primarily Uses
RMVXA

dnel57

dnel57
Veteran
Joined
Sep 12, 2015
Messages
136
Reaction score
16
First Language
English
Primarily Uses
Thank you.
Time to learn.
 

Wavelength

MSD Strong
Global Mod
Joined
Jul 22, 2014
Messages
5,624
Reaction score
5,104
First Language
English
Primarily Uses
RMVXA
Yeah, this isn't too hard, and you don't need Enemy Levels (unless you want them).

Make eight boss troops, each of a harder difficulty than the last. In each of the eight dungeons, where the player will battle "a boss", have the event increase a variable by 1 and then run conditional branches: if the variable is now equal to 1, have the player face the easiest boss. If the variable is now 2, have them face the second-easiest boss. And so on, up to if the variable is now equal to 8, have the player face the hardest boss.

The more dungeons that the player completed, and the more versions of this boss they already beat, the harder the boss they will now face is, up until the 8th and last fight they have which will appropriately be against the last and hardest version of the boss.
 

dnel57

dnel57
Veteran
Joined
Sep 12, 2015
Messages
136
Reaction score
16
First Language
English
Primarily Uses
Thanks,Wavelength.
Interesting idea.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,575
Latest member
akekaphol101
Top