- Joined
- Jul 25, 2019
- Messages
- 7
- Reaction score
- 1
- First Language
- german
- Primarily Uses
- RMMV
I'm using Himeworks Party Manager http://himeworks.com/2016/02/party-manager-mv/ to switch between different parties it works perfectly,
I was thinking about, if their is a way that a event/monster triggers party 2 which is passiv at the moment (and maybe switch to party 2 and make it activ again?)
A picture to clerify it:
Thought about a event touches another event script like this https://forums.rpgmakerweb.com/index.php?threads/events-touching-trigger-v1-0.57814/#post-563926
and give the eventlocation from party 2 the "switchParty..:" command, but the plugin only triggers one event not both. So no switching partys and the enemy would fight with party 1 (cause it is activ) even if it touches party 2.
Any other ideas how I can solve this problem?
I was thinking about, if their is a way that a event/monster triggers party 2 which is passiv at the moment (and maybe switch to party 2 and make it activ again?)
A picture to clerify it:
Thought about a event touches another event script like this https://forums.rpgmakerweb.com/index.php?threads/events-touching-trigger-v1-0.57814/#post-563926
and give the eventlocation from party 2 the "switchParty..:" command, but the plugin only triggers one event not both. So no switching partys and the enemy would fight with party 1 (cause it is activ) even if it touches party 2.
Any other ideas how I can solve this problem?
