Been thinking about this, as the game I've been making has a bunch of playable characters. What are your opinions on different playable characters functioning WILDLY different from each other. Not just having different stats, but to have different rules altogether, like they're playing on a different game.
For example, in Final Fantasy 6, Sabin uses button inputs to attack, almost like a Mario RPG. Every other character uses menus but him, to give his moves more personality. FF7 and FF10 also have characters like this, such as Cait Sith and Auron.
In Tactics Ogre: The Knight of Lodis, you can recruit undead party members, who resurrect themselves over time, get hurt by healing, and overall function like playable bosses.
Or in Bravely Second, there is a playable job that allows you to possess other characters, enemies and allies, leaving the battle entirely, and it also uses a unique stat called Soul Power as opposed to MP.
Or for a lesser example, in Citizens of Earth, the programmer party member displays all damage in forms of Binary and Hexadecimal.
Leaving RPGs, into different genres. In Marvel VS Capcom, certain characters can just... fly. Infinitely. In a 2D fighting game setting.
In the Godzilla fighting games, Space Godzilla can literally alter the battlefield, creating a crystal fortress. No other monster can alter the battlefield, much less create buildings.
And in Super Smash Bros., there are characters that control almost like a Dota 2 character. Like Captain Olimar and Ice Climbers and Rosalina, they control multiple units at once, being fundamentally different than other characters.
What's your opinion on characters like this? Characters who's very being break the established rules.
I think I really like them, but I'm curious on other's thoughts.
For example, in Final Fantasy 6, Sabin uses button inputs to attack, almost like a Mario RPG. Every other character uses menus but him, to give his moves more personality. FF7 and FF10 also have characters like this, such as Cait Sith and Auron.
In Tactics Ogre: The Knight of Lodis, you can recruit undead party members, who resurrect themselves over time, get hurt by healing, and overall function like playable bosses.
Or in Bravely Second, there is a playable job that allows you to possess other characters, enemies and allies, leaving the battle entirely, and it also uses a unique stat called Soul Power as opposed to MP.
Or for a lesser example, in Citizens of Earth, the programmer party member displays all damage in forms of Binary and Hexadecimal.
Leaving RPGs, into different genres. In Marvel VS Capcom, certain characters can just... fly. Infinitely. In a 2D fighting game setting.
In the Godzilla fighting games, Space Godzilla can literally alter the battlefield, creating a crystal fortress. No other monster can alter the battlefield, much less create buildings.
And in Super Smash Bros., there are characters that control almost like a Dota 2 character. Like Captain Olimar and Ice Climbers and Rosalina, they control multiple units at once, being fundamentally different than other characters.
What's your opinion on characters like this? Characters who's very being break the established rules.
I think I really like them, but I'm curious on other's thoughts.

