Different Row and Frames for Holder battler add on

FlyImagi

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HI RPG Maker forums, i am new to the forums, so forgive & correct me if i do wrong posting and etc, i want to ask something about Yami's Battler add on, i've been quite following tutorial and guide to Battle Symphony system to work for the system, and it works absolutely fine, the problem is, aren't Yami Battler add-on do provide only for an exact of frames and rows ? i get noticed that in this specific script : 


And as i founded it, in that ch cw variable, i don't know how to modify it to make an outcome like this : 


--> I was expecting to get actor spritesheet of 13 rows with 10 frames, and the enemy battler to be 13 rows 4 frames


so is there any thing i could do with it ? i really like the symphony tags, after done lots of experiment with other battle script, i just choose Yami's Battler system because it does give me a magnificient result.. i didn't really want to try something else if that doesn't compatible with Yami system.. thanks in advance :)  

script.png
 

Archeia

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I've moved this thread to RGSSx Script Support . Please be sure to post your threads in the correct forum next time. Thank you.
 

FlyImagi

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Okay to make it simple, how do you use enemy spritesheet with 4 frames and 13 rows but the default says you only can use spritesheet with 10 frames and 13 rows .. ?


does there not anyone have issue like mine ?
 

FlyImagi

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bumped.. i looks like a dumb, if there is no one understand my topic just ask something.. i can make it clearly to provide details,


but if exactly no one really knows, okay nevermind then, pretend the topic is done solved.. thankyou    
 

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