Different Single Actor vs. Multiple Actors SV Battle Positioning Possible?

JRand

Veteran
Veteran
Joined
Sep 15, 2018
Messages
61
Reaction score
4
First Language
English
Primarily Uses
RMMV
I am using the Medieval PVG sprites and created a familiar skill for my mage class. Essentially, you get a skill at a certain level, you pick between three familiars, and you select one. A new actor is then added to the party that exists in and out of combat (the familiar).

The issue is that this messes up the alignment of the actors versus the enemies. When it's just the one main actor, the alignment is perfect, but when the second party member is added, both sprites are moved way down and no longer match the enemy's position. Is there a way to keep a two-actor party in the same location as a single-actor party without messing up the single-actor position, generally?

Also, I am using Yanfly's Party System plugin, if that helps.

Thank you!
 

WhiteW

The Murderous Clown
Veteran
Joined
Oct 16, 2016
Messages
170
Reaction score
127
First Language
EN/PT
Primarily Uses
RMMV
I'm not sure where it's stored on standalone, but assuming it's the same, on DLC folder on RPG Maker MV install, there should be a KadokawaPlugins folder.
Inside, there is a plugin, SVActorPosition.js which allows you to set the position of your actors.
 
Last edited:

JRand

Veteran
Veteran
Joined
Sep 15, 2018
Messages
61
Reaction score
4
First Language
English
Primarily Uses
RMMV
I'm not sure where it's stored on standalone, but assuming it's the same, on DLC folder on RPG Maker MV install, there should be a KadokawaPlugins folder.
Inside, there is a plugin, SVActorPosition.js which allows you to set the position of your actors.
Thank you!

I decided to just not use the Yanfly Yanfly Party System and Row Formation plugins, which fixed my problems.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,049
Members
137,570
Latest member
fgfhdfg
Top