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- Sep 15, 2018
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I am using the Medieval PVG sprites and created a familiar skill for my mage class. Essentially, you get a skill at a certain level, you pick between three familiars, and you select one. A new actor is then added to the party that exists in and out of combat (the familiar).
The issue is that this messes up the alignment of the actors versus the enemies. When it's just the one main actor, the alignment is perfect, but when the second party member is added, both sprites are moved way down and no longer match the enemy's position. Is there a way to keep a two-actor party in the same location as a single-actor party without messing up the single-actor position, generally?
Also, I am using Yanfly's Party System plugin, if that helps.
Thank you!
The issue is that this messes up the alignment of the actors versus the enemies. When it's just the one main actor, the alignment is perfect, but when the second party member is added, both sprites are moved way down and no longer match the enemy's position. Is there a way to keep a two-actor party in the same location as a single-actor party without messing up the single-actor position, generally?
Also, I am using Yanfly's Party System plugin, if that helps.
Thank you!
