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- Mar 29, 2012
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Real simple. I want it so, for instance, my werewolf attacks, the attack gets animated as the Slash instead of the default Physical Hit.
I have some Yanfly stuff running already: Battle Core, Animated SV enemies, weapon animation.
I tried placing
<Weapon Animation: 6>
in the enemy, thinking I might be able to piggyback off Weapon Animation, but no luck. Probably it only works for SV_actor enemies?
Easy way to do this?
It's not a deal-breaker to create a custom Skill, my current implementation, but I hate to lose Attack + times and other things associated with a basic attack.
I have some Yanfly stuff running already: Battle Core, Animated SV enemies, weapon animation.
I tried placing
<Weapon Animation: 6>
in the enemy, thinking I might be able to piggyback off Weapon Animation, but no luck. Probably it only works for SV_actor enemies?
Easy way to do this?
It's not a deal-breaker to create a custom Skill, my current implementation, but I hate to lose Attack + times and other things associated with a basic attack.
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