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Hey guys..

Just a quickie..
I've got this map which allows the player to select a few options to "generate" a dungeon.

The npc asks a few questions.. And after that a dungeon is chosen from the few maps I pre created.

Every answer activates a switch.. Up till now I've used multiple conditional branches.. But it does not work totally smooth.. Anyone here who knows a better solution?

An example.
What dungeon type: water
How many floors: 2
How hard: medium

This should enable the switches water,2, medium
So my teleport event has to check these switches if they're on or off..
In this case it teleport you to a 2 story water dungeon on medium difficulty

The same teleport could also teleport the player to a 5 story hardcore fire dungeon if the questions are answered else.. And thus other switches are selected..

Anyone who can help me out?

Cheers!

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