Yea, being the hero is a super broad concept that anyone can find to be interesting. I am finding more and more that being honest and responding normally to certain situations make games really cool. No one likes being forced to like something or have to do something, it's what makes RPGs so special, they have multiple endings

. For instance, When stupid games end, everyone is friends, the random girlfriend comes out in a white dress, and birds are singing left and right. Well..... What if I didn't like the girl, what if I thought she was a complete loser? Or the friends on the way, there is nothing more cliche than forced friendships in the game that make the player feel obligated to love all the side people. I enjoy hating some characters, it makes it more realistic.
I will say that the biggest cliche in games is the idea that there is no space for personal opinion. Give them that, and it will make the game much better. Yea, saving the world is a cliche, but most people (especially people that live playing games) find themselves daydreaming a lot about being a superhero. It's a kind of outlet for hidden desires to live some fantasyland.
NOW! Take Undertale for example. Your personal opinion had wiggle space, and you played not just as a superhero, but more of the person with the power, the judge if you will. If you liked the stupid monsters, you could spare them. If you despised them all (like I did), to heck with it and just kill them all. I Didn't like Sans or that dumb Asgore loser, and I was allowed to express that in the game, so it was fulfilling...
Follow what I am trying to say?