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Posted this in support earlier, and got the answer that I should ask here instead.
I'm treating the TP (named LB unless I think of something better) as a Limit Break system, and whenever a magic using class uses a spell, it gives them 1 LB. When a non magic class uses a skill, they get 2 LB.
I would like to make it so that normally, the non magic classes get 1 LB for using an attack, and the magic ones get 2 LB for using an attack.
I have already set up the magic and skills LB points in the database, I just want to get different amounts for the certain classes when they do a normal attack.
I would also like to make it so that enemies' attacks don't give the player LB. Is this possible?
I'm treating the TP (named LB unless I think of something better) as a Limit Break system, and whenever a magic using class uses a spell, it gives them 1 LB. When a non magic class uses a skill, they get 2 LB.
I would like to make it so that normally, the non magic classes get 1 LB for using an attack, and the magic ones get 2 LB for using an attack.
I have already set up the magic and skills LB points in the database, I just want to get different amounts for the certain classes when they do a normal attack.
I would also like to make it so that enemies' attacks don't give the player LB. Is this possible?
