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I wish to get some thought through all this because I wish to make boss battles appealing for the gamers of RPGmaker.
In the coming game that TOOM is making we have thought of different Boss types (No not elements or racial types) speaking of what approach they are and what difficulty they are in the game, here is the 3 different boss types that we have in the planning draft.
Normal Boss Type
These are your average normal Bosses that in all RPG games should have, they are a little stronger overall against the party and they only require mild strategy against them, these are the bosses you will bump into 60% of the time and they have a weak influence on the story (Bosses which do not impact the story that much but they are there for obstacles). As a boss it will have phases but only ranged from 1-2.
Rival Boss Type
Rival boss types are bosses which will be reoccurring, they would be equally matched against the party and they require moderate strategy in order to defeat them, these are the bosses you will bump into throughout the entire story and they have a high influence on the story. Rival Bosses are what they are entitled: "Rivals" they will be equally matched with your party and they will have a party of their own which (With the proper AI) they will use strategy on you in order to win. Phases are unknown and unpredictable with this type.
Badass Boss Type
These are the most difficult type to fight against, they are beyond the overall strength compared to a Normal Boss Type and they require huge amount of strategy in order to defeat them, you will mostly bump into as the "Main Bad Guy" kind and have that "Final Battle" feeling, they will appear as they have an aura emitting around their body and they have a Passive that makes them regenerate HP per turn (Gods FTW). The influence to these bosses is what gives the game story and defeating them isn't going to be easy no matter how often you will grind, the battle moments against them are like moments your characters will leave with bruises and almost no MP. Phases range from 3-6 (WIP)
SO what do you think? Is this a good Boss idea mechanic? Yay or Nay?
In the coming game that TOOM is making we have thought of different Boss types (No not elements or racial types) speaking of what approach they are and what difficulty they are in the game, here is the 3 different boss types that we have in the planning draft.
Normal Boss Type
These are your average normal Bosses that in all RPG games should have, they are a little stronger overall against the party and they only require mild strategy against them, these are the bosses you will bump into 60% of the time and they have a weak influence on the story (Bosses which do not impact the story that much but they are there for obstacles). As a boss it will have phases but only ranged from 1-2.
Rival Boss Type
Rival boss types are bosses which will be reoccurring, they would be equally matched against the party and they require moderate strategy in order to defeat them, these are the bosses you will bump into throughout the entire story and they have a high influence on the story. Rival Bosses are what they are entitled: "Rivals" they will be equally matched with your party and they will have a party of their own which (With the proper AI) they will use strategy on you in order to win. Phases are unknown and unpredictable with this type.
Badass Boss Type
These are the most difficult type to fight against, they are beyond the overall strength compared to a Normal Boss Type and they require huge amount of strategy in order to defeat them, you will mostly bump into as the "Main Bad Guy" kind and have that "Final Battle" feeling, they will appear as they have an aura emitting around their body and they have a Passive that makes them regenerate HP per turn (Gods FTW). The influence to these bosses is what gives the game story and defeating them isn't going to be easy no matter how often you will grind, the battle moments against them are like moments your characters will leave with bruises and almost no MP. Phases range from 3-6 (WIP)
SO what do you think? Is this a good Boss idea mechanic? Yay or Nay?
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