Different types of game mechanics

riotx

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Hello everyone, this is my first post in this forum, so please go easy on me.

I had seen a few different game mechanics, especially in RPG maker where the game is created and players will use the keyboard to move the players in the game.

So I assume this is sort of like an animation/flash game where you can see your character moving around in different maps.

The game which I am looking for is actually almost 90% text-based, instead of writing codes to move the character, what about clicking on links?

For instance, clicking on a link to attack the monster and clicking on a button to equip/use an item.

Is this totally a different game platform compare to the one i mentioned above?

I can name a few games which is similar to what i am looking for, but i am not sure if that is consider advertising the game and i definitely would not want to get into trouble.
 

Sharm

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Oh hey, you read the rules before posting! You're awesome!


The rule about advertising is really an anti-spam rule. Don't worry, you can mention games and link to videos of gameplay. RPG Maker is supposed to work mostly with key commands. Mouse support can be added through scripting but it's not native to the engine. You're game is mostly text? Do you mean there's a lot of reading or do you mean that you're not really making an RPG?
 

Andar

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what you're talking about aren't game mechanics, they're input methods. And keyboard-input isn't the same as a "text based game", because you aren't writing texts with the keyboard.


That said, RPG Maker default is keyboard- or gamepad control only, but there are several scripts that add mouse functions to the engine.


However, if you want to use the mouse for other options than the default ones and the default screens, then you will probably need to modify the mouse scripts to work with the other modifications you placed into the engine.


Both requires scripting (which means that you won't do that unless you know how to program, and that means you should have no problems using basic mouse scripts without modifications).
 

riotx

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Oh hey, you read the rules before posting! You're awesome!

The rule about advertising is really an anti-spam rule. Don't worry, you can mention games and link to videos of gameplay. RPG Maker is supposed to work mostly with key commands. Mouse support can be added through scripting but it's not native to the engine. You're game is mostly text? Do you mean there's a lot of reading or do you mean that you're not really making an RPG?
Thanks! :)  

I think I need to rephrase my sentence :) or you guys can google "book of mages" and that is the kind of game which I am interested in developing :)

In short, players are not going to move the character around by pressing on keyboard but rather click on some "options" with the mouse  and it will leads to different outcome.

For instance, click the arena link/button to fight monsters, click the market link/button to search for weapons.

When I mentioned 90% text, I was trying to say that there is technically nothing much to type but just the clicking actions and some texts will pop up to show the results

For example, click the attack link/button and it will say "You damage the monster for xx damage"

For the game which I am trying to develop, there isnt any flash/animation when the character attack the monster, but just pictures of the monsters and the life bar of the monsters.

So I assume this kind of game is easier to develop compare to those with flash/animation?

what you're talking about aren't game mechanics, they're input methods. And keyboard-input isn't the same as a "text based game", because you aren't writing texts with the keyboard.

That said, RPG Maker default is keyboard- or gamepad control only, but there are several scripts that add mouse functions to the engine.

However, if you want to use the mouse for other options than the default ones and the default screens, then you will probably need to modify the mouse scripts to work with the other modifications you placed into the engine.

Both requires scripting (which means that you won't do that unless you know how to program, and that means you should have no problems using basic mouse scripts without modifications).
Ah~ that's what I am looking for too!

I saw some tutorials in youtube but i dont think i saw those which I am looking for. Is it possible for me to post for help in this forum for some beginner's guide on this?

I have almost zero knowledge about writing scripts, I think i need to start learning about this :/
 

Andar

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Ah~ that's what I am looking for too!


I saw some tutorials in youtube but i dont think i saw those which I am looking for. Is it possible for me to post for help in this forum for some beginner's guide on this?


I have almost zero knowledge about writing scripts, I think i need to start learning about this :/
Learning programming/scripting is almost impossible by video tutorials - those usually only work if the people watching the video tutorials already have some basic programming knowledge and only want to learn a new script language.
If you're completely new to programming/scripting, you're better off with looking for a written tutorial on Ruby.


That said, you should not start with trying to learn scripting without checking if the existing scripts might be usable without modifications - you didn't give enough info about the game for us to check that.


One way to start might be here: http://forums.rpgmakerweb.com/index.php?/topic/17829-amaranths-super-simple-mouse-system-for-ace/
 

riotx

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Learning programming/scripting is almost impossible by video tutorials - those usually only work if the people watching the video tutorials already have some basic programming knowledge and only want to learn a new script language.

If you're completely new to programming/scripting, you're better off with looking for a written tutorial on Ruby.

That said, you should not start with trying to learn scripting without checking if the existing scripts might be usable without modifications - you didn't give enough info about the game for us to check that.

One way to start might be here: http://forums.rpgmakerweb.com/index.php?/topic/17829-amaranths-super-simple-mouse-system-for-ace/
Thanks for the reply! 

Then I shall look at other things before going into programming/scripting

Where can i find the "written tutorial on Ruby"?

The type of game which I am planning to develop is similar to the game "Book Of Mages", You google it :)

However, not the battle system where you can see projectiles flying towards the enemies

I am planning to develop the kind of game which does not need any flash/animation

Just pictures to show your character & pictures of enemies, clicking on attack button to deal damage to monsters (with text appearing to state the damage dealt)

So its purely clicking all the way, with no flash/animation

Its more like a click on a button and it will give different results.

Click on arena, you will be brought to a fighting scene, then you can click on attack to deal damage to enemies, then you click fight next monsters

Or maybe click run away and you will be back to the town or main screen

I saw some simple tutorial about creating games from RPG maker, where after writing the codes

You can sort of control the character and move around to attack monsters with the keyboard (with flash/animation)

So i thought the type of game which i am looking for is easier to develop :)
 

HumanNinjaToo

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Are you wanting to make a game like the old King's Quest games? Your character is on screen, you click on object or person and the character walks over to it and interacts, etc.?

You could try implementing an ABS script and using a mouse button script with it.
 

Mouser

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You piqued my interest, so I watched a couple YouTube Let's Play videos for the series.

RPG Maker is capable of making a game like that, but I don't know that's it's really your best choice.

My first impressions of the game are that it would make a great Flash/Shockwave browser based game.

You're going to run into a few issues: first, the maps (screens) in RPG Maker are tile based (square grid). That's not an obstacle that can't be overcome, but if you want nice icons with shape bound click zones, you've got some work ahead of you.

As far as the combat... While the combat isn't complex, you've got a lot of animations going on (the animations are really the only interesting thing about the combat). Again, not really RPG Makers forte.

If you're willing to compromise a bit on those things, you can make a game 'inspired by' Book of Mages, and put your own twists and turns on it (a good idea to do no matter what engine/toolkit you use). Reality though: it's a VERY ambitious project for someone just starting out with this engine.

This engine was built to create games like the old Dragon Quest series. The closer you are to that style, the easier building the game will be. You may want to put your main goal to the side for a bit, and build some smaller 'games' until you know your way around the interface, know how to make maps and place NPC's and characters on the screen, how to make simple events (easier than scripting, though a lot of the same 'logic' applies), things like that. Then you can go back to your original plan and see if that's something you want to build with this.
 
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riotx

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Are you wanting to make a game like the old King's Quest games? Your character is on screen, you click on object or person and the character walks over to it and interacts, etc.?

You could try implementing an ABS script and using a mouse button script with it.
Hi!

Unfortunately no :(  

I will post a picture of the old game which i played and you guys might have an idea about what i am talking

The picture is actually in google, so unless its violating the rules, i will remove it

You piqued my interest, so I watched a couple YouTube Let's Play videos for the series.

RPG Maker is capable of making a game like that, but I don't know that's it's really your best choice.

My first impressions of the game are that it would make a great Flash/Shockwave browser based game.

You're going to run into a few issues: first, the maps (screens) in RPG Maker are tile based (square grid). That's not an obstacle that can't be overcome, but if you want nice icons with shape bound click zones, you've got some work ahead of you.

As far as the combat... While the combat isn't complex, you've got a lot of animations going on (the animations are really the only interesting thing about the combat). Again, not really RPG Makers forte.

If you're willing to compromise a bit on those things, you can make a game 'inspired by' Book of Mages, and put your own twists and turns on it (a good idea to do no matter what engine/toolkit you use). Reality though: it's a VERY ambitious project for someone just starting out with this engine.

This engine was built to create games like the old Dragon Quest series. The closer you are to that style, the easier building the game will be. You may want to put your main goal to the side for a bit, and build some smaller 'games' until you know your way around the interface, know how to make maps and place NPC's and characters on the screen, how to make simple events (easier than scripting, though a lot of the same 'logic' applies), things like that. Then you can go back to your original plan and see if that's something you want to build with this.
Hello there!

Yup, i notice that the tile based in RPG maker, thats why i thought that maybe i can get answers if i post them up in the forum :)

Thanks for your idea about creating a game with the platform available, I think i might seriously consider this :)

Here is the picture of the game which i used to played

(http://tinypic.com/view.php?pic=15wmdle&s=6)
 

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