When it comes to battles in RPGs, what kind of challenge do you prefer? Do you think regular encounters should be strong enough to pose a threat to the party if the player isn't paying attention, or do you believe that making regular encounters too strong would make boss fights feel less intimidating as the player is already used to dealing with dangerous situations?
Do you like your boss fights to be as tough as nails, possibly requiring multiple tries to finally beat it, or should RPGs be more about delivering a story, rather than presenting super tough challenges? Or do you believe the best boss fights are those who seem very difficult at first, but have a hidden weakness or certain gimmick that once you know it, makes them easy to beat? Are the better boss fights those of endurance and forcing the player to be well prepared, or those who can be quickly beaten, but require the player to use skills strategically in order to bring the boss down?
How are the regular encounters in your RPG Maker project designed? What about the boss battles... what about them makes them special and threatening to the player party?
Discuss.